viewSelector: don't process key presses from capture-event

Rather than connecting to stage::capture-event and then trying to
guess whether or not a given key-press should be handled by us or not,
handle the end-search-on-Escape case from entry::key-press-event
(since it only makes sense when the entry is focused anyway) and the
start-search-on-printable-key case from stage::key-press-event (which
will only get the events that no other actor wanted for itself).

Similarly, do exit-overview-on-Escape and switch-panes cases from
stage::key-press-event, rather than
viewSelector.actor::key-press-event, so that they will work correctly
even if the keyboard focus is somewhere else. (Also fix a longstanding
bug in the pane-switching code, which was supposed to be disabled when
a search was active, but was checking a non-existent variable.)

https://bugzilla.gnome.org/show_bug.cgi?id=642502
This commit is contained in:
Dan Winship 2011-02-16 13:27:05 -05:00
parent 3755783d41
commit d5735496af
2 changed files with 54 additions and 81 deletions

View File

@ -513,7 +513,7 @@ Overview.prototype = {
if (this._shown)
return;
// Do this manually instead of using _syncInputMode, to handle failure
if (!Main.pushModal(this.viewSelector.actor))
if (!Main.pushModal(this._group))
return;
this._modal = true;
this._animateVisible();

View File

@ -80,19 +80,17 @@ ViewTab.prototype = {
};
function SearchTab(focusBase) {
this._init(focusBase);
function SearchTab() {
this._init();
}
SearchTab.prototype = {
__proto__: BaseTab.prototype,
_init: function(focusBase) {
this._searchActive = false;
_init: function() {
this.active = false;
this._searchPending = false;
this._keyPressId = 0;
this._searchTimeoutId = 0;
this._focusBase = focusBase;
this._searchSystem = new Search.SearchSystem();
this._openSearchSystem = new Search.OpenSearchSystem();
@ -105,6 +103,7 @@ SearchTab.prototype = {
hint_text: _("Type to search..."),
track_hover: true });
this._text = this._entry.clutter_text;
this._text.connect('key-press-event', Lang.bind(this, this._onKeyPress));
this._inactiveIcon = new St.Icon({ style_class: 'search-entry-icon',
icon_name: 'edit-find',
@ -142,29 +141,16 @@ SearchTab.prototype = {
this._capturedEventId = 0;
},
show: function() {
BaseTab.prototype.show.call(this);
if (this._keyPressId == 0)
this._keyPressId = this._text.connect('key-press-event',
Lang.bind(this, this._onKeyPress));
},
hide: function() {
BaseTab.prototype.hide.call(this);
if (this._keyPressId > 0) {
this._text.disconnect(this._keyPressId);
this._keyPressId = 0;
}
this._reset();
},
_reset: function () {
this._text.text = '';
// Return focus to the viewSelector
global.stage.set_key_focus(this._focusBase);
global.stage.set_key_focus(null);
this._text.set_cursor_visible(true);
this._text.set_selection(0, 0);
@ -172,10 +158,7 @@ SearchTab.prototype = {
_updateCursorVisibility: function() {
let focus = global.stage.get_key_focus();
if (focus == this._focusBase || focus == this._text)
this._text.set_cursor_visible(true);
else
this._text.set_cursor_visible(false);
this._text.set_cursor_visible(focus == this._text);
},
_onMapped: function() {
@ -198,19 +181,24 @@ SearchTab.prototype = {
this._searchResults.createProviderMeta(provider);
},
startSearch: function(event) {
global.stage.set_key_focus(this._text);
this._text.event(event, false);
},
// the entry does not show the hint
_isActivated: function() {
return this._text.text == this._entry.get_text();
},
_onTextChanged: function (se, prop) {
let searchPreviouslyActive = this._searchActive;
this._searchActive = this._entry.get_text() != '';
this._searchPending = this._searchActive && !searchPreviouslyActive;
let searchPreviouslyActive = this.active;
this.active = this._entry.get_text() != '';
this._searchPending = this.active && !searchPreviouslyActive;
if (this._searchPending) {
this._searchResults.startingSearch();
}
if (this._searchActive) {
if (this.active) {
this._entry.set_secondary_icon(this._activeIcon);
if (this._iconClickedId == 0) {
@ -228,7 +216,7 @@ SearchTab.prototype = {
this._entry.set_secondary_icon(this._inactiveIcon);
this.emit('search-cancelled');
}
if (!this._searchActive) {
if (!this.active) {
if (this._searchTimeoutId > 0) {
Mainloop.source_remove(this._searchTimeoutId);
this._searchTimeoutId = 0;
@ -243,63 +231,35 @@ SearchTab.prototype = {
_onKeyPress: function(entry, event) {
let symbol = event.get_key_symbol();
if (symbol == Clutter.Up) {
if (!this._searchActive)
if (!this.active)
return true;
this._searchResults.selectUp(false);
return true;
} else if (symbol == Clutter.Down) {
if (!this._searchActive)
if (!this.active)
return true;
this._searchResults.selectDown(false);
return true;
} else if (symbol == Clutter.Escape) {
if (this._isActivated()) {
this._reset();
return true;
}
}
return false;
},
_onCapturedEvent: function(actor, event) {
let source = event.get_source();
switch (event.type()) {
case Clutter.EventType.BUTTON_PRESS:
if (event.type() == Clutter.EventType.BUTTON_PRESS) {
let source = event.get_source();
if (source != this._text && this._text.text == '') {
// the user clicked outside after activating the entry, but
// with no search term entered - cancel the search
if (source != this._text && this._text.text == '')
this._reset();
break;
case Clutter.EventType.KEY_PRESS:
// If some "special" actor grabbed the focus (run
// dialog, looking glass); we don't want to interfere
// with that
let focus = global.stage.get_key_focus();
if (focus != this._focusBase && focus != this._text)
return false;
let sym = event.get_key_symbol();
// If we have an active search, Escape cancels it - if we
// haven't, the key is ignored
if (sym == Clutter.Escape)
if (this._isActivated()) {
this._reset();
return true;
} else {
return false;
}
// Ignore non-printable keys
if (!Clutter.keysym_to_unicode(sym))
return false;
// Search started - move the key focus to the entry and
// "repeat" the event
if (!this._isActivated()) {
global.stage.set_key_focus(this._text);
this._text.event(event, false);
}
break;
this._reset();
}
}
return false;
@ -323,8 +283,6 @@ ViewSelector.prototype = {
_init : function() {
this.actor = new St.BoxLayout({ name: 'viewSelector',
vertical: true });
this.actor.connect('key-press-event',
Lang.bind(this, this._onKeyPress));
// The tab bar is located at the top of the view selector and
// holds both "normal" tab labels and the search entry. The former
@ -358,7 +316,7 @@ ViewSelector.prototype = {
this._tabs = [];
this._activeTab = null;
this._searchTab = new SearchTab(this.actor);
this._searchTab = new SearchTab();
this._searchArea.set_child(this._searchTab.title);
this._addTab(this._searchTab);
@ -369,10 +327,22 @@ ViewSelector.prototype = {
Main.overview.connect('item-drag-begin',
Lang.bind(this, this._switchDefaultTab));
Main.overview.connect('showing',
Lang.bind(this, this._switchDefaultTab));
Main.overview.connect('hiding',
Lang.bind(this, this._switchDefaultTab));
this._stageKeyPressId = 0;
Main.overview.connect('showing', Lang.bind(this,
function () {
this._switchDefaultTab();
this._stageKeyPressId = global.stage.connect('key-press-event',
Lang.bind(this, this._onStageKeyPress));
}));
Main.overview.connect('hiding', Lang.bind(this,
function () {
this._switchDefaultTab();
if (this._stageKeyPressId != 0) {
global.stage.disconnect(this._stageKeyPressId);
this._stageKeyPressId = 0;
}
}));
// Public constraints which may be used to tie actors' height or
// vertical position to the current tab's content; as the content's
@ -527,22 +497,25 @@ ViewSelector.prototype = {
}));
},
_onKeyPress: function(actor, event) {
_onStageKeyPress: function(actor, event) {
let modifiers = Shell.get_event_state(event);
let symbol = event.get_key_symbol();
if (symbol == Clutter.Escape) {
Main.overview.hide();
return true;
} else if (modifiers & Clutter.ModifierType.CONTROL_MASK) {
if (symbol == Clutter.Page_Up) {
if (!this._searchActive)
if (!this._searchTab.active)
this._prevTab();
return true;
} else if (symbol == Clutter.Page_Down) {
if (!this._searchActive)
if (!this._searchTab.active)
this._nextTab();
return true;
}
} else if (Clutter.keysym_to_unicode(symbol)) {
this._searchTab.startSearch(event);
}
return false;
},