Remove 'backwards' argument from SwitcherPopup:_keyPressHandler
All derived classes are already checking explicitly for action names (FOO and FOO_BACKWARDS). mutter used to have a META_KEY_BINDING_REVERSES flag for keybindings which required special handling of "shift"+FOO as FOO_BACKWARDS, but this has been removed now, so this special handling is no longer necessary. https://bugzilla.gnome.org/show_bug.cgi?id=732296
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@ -151,13 +151,13 @@ const AppSwitcherPopup = new Lang.Class({
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this._items[this._selectedIndex].cachedWindows.length);
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},
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_keyPressHandler: function(keysym, backwards, action) {
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_keyPressHandler: function(keysym, action) {
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if (action == Meta.KeyBindingAction.SWITCH_GROUP) {
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this._select(this._selectedIndex, backwards ? this._previousWindow() : this._nextWindow());
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this._select(this._selectedIndex, this._nextWindow());
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} else if (action == Meta.KeyBindingAction.SWITCH_GROUP_BACKWARD) {
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this._select(this._selectedIndex, this._previousWindow());
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} else if (action == Meta.KeyBindingAction.SWITCH_APPLICATIONS) {
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this._select(backwards ? this._previous() : this._next());
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this._select(this._next());
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} else if (action == Meta.KeyBindingAction.SWITCH_APPLICATIONS_BACKWARD) {
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this._select(this._previous());
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} else if (this._thumbnailsFocused) {
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@ -156,11 +156,11 @@ const CtrlAltTabPopup = new Lang.Class({
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this._select(this._selectedIndex);
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},
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_keyPressHandler: function(keysym, backwards, action) {
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_keyPressHandler: function(keysym, action) {
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if (action == Meta.KeyBindingAction.SWITCH_PANELS)
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this._select(backwards ? this._previous() : this._next());
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this._select(this._next());
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else if (action == Meta.KeyBindingAction.SWITCH_PANELS_BACKWARD)
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this._select(backwards ? this._next() : this._previous());
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this._select(this._previous());
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else if (keysym == Clutter.Left)
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this._select(this._previous());
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else if (keysym == Clutter.Right)
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@ -283,11 +283,11 @@ const InputSourcePopup = new Lang.Class({
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this._select(this._selectedIndex);
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},
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_keyPressHandler: function(keysym, backwards, action) {
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_keyPressHandler: function(keysym, action) {
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if (action == this._action)
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this._select(backwards ? this._previous() : this._next());
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this._select(this._next());
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else if (action == this._actionBackward)
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this._select(backwards ? this._next() : this._previous());
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this._select(this._previous());
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else if (keysym == Clutter.Left)
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this._select(this._previous());
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else if (keysym == Clutter.Right)
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@ -184,13 +184,11 @@ const SwitcherPopup = new Lang.Class({
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_keyPressEvent: function(actor, event) {
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let keysym = event.get_key_symbol();
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let event_state = event.get_state();
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let backwards = event_state & Clutter.ModifierType.SHIFT_MASK;
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let action = global.display.get_keybinding_action(event.get_key_code(), event_state);
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let action = global.display.get_keybinding_action(event.get_key_code(), event.get_state());
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this._disableHover();
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if (this._keyPressHandler(keysym, backwards, action) != Clutter.EVENT_PROPAGATE)
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if (this._keyPressHandler(keysym, action) != Clutter.EVENT_PROPAGATE)
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return Clutter.EVENT_STOP;
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if (keysym == Clutter.Escape)
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