boxpointer: Unset the sourceActor on destruction
A boxpointer sourceActor could be destroyed before the boxpointer itself.
In such case, unset the sourceActor reference, connecting to 'destroy' signal.
Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1295
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/576
(cherry picked from commit 2fd120162f
)
This commit is contained in:
parent
7a6ed76a20
commit
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@ -61,6 +61,15 @@ var BoxPointer = new Lang.Class({
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this._sourceAlignment = 0.5;
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this._sourceAlignment = 0.5;
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this._capturedEventId = 0;
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this._capturedEventId = 0;
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this._muteInput();
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this._muteInput();
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this.actor.connect('destroy', this._onDestroy.bind(this));
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},
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_onDestroy() {
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if (this._sourceActorDestroyId) {
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this._sourceActor.disconnect(this._sourceActorDestroyId);
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delete this._sourceActorDestroyId;
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}
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},
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},
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get arrowSide() {
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get arrowSide() {
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@ -424,9 +433,26 @@ var BoxPointer = new Lang.Class({
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// so that we can query the correct size.
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// so that we can query the correct size.
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this.actor.show();
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this.actor.show();
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this._sourceActor = sourceActor;
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if (!this._sourceActor || sourceActor != this._sourceActor) {
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if (this._sourceActorDestroyId) {
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this._sourceActor.disconnect(this._sourceActorDestroyId);
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delete this._sourceActorDestroyId;
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}
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this._sourceActor = sourceActor;
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if (this._sourceActor) {
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this._sourceActorDestroyId = this._sourceActor.connect('destroy', () => {
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this._sourceActor = null;
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delete this._sourceActorDestroyId;
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})
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}
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}
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this._arrowAlignment = alignment;
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this._arrowAlignment = alignment;
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if (!this._sourceActor)
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return;
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this._reposition();
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this._reposition();
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this._updateFlip();
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this._updateFlip();
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},
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},
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