dnd: If needed, destroy _dragActor in _cancelDrag
In the case where the original actor is destroyed, we don't show a snap back animation, so we need to destroy drag actor as we would do in _onAnimationComplete. https://bugzilla.gnome.org/show_bug.cgi?id=640781
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@ -507,6 +507,9 @@ _Draggable.prototype = {
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if (!this._buttonDown)
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if (!this._buttonDown)
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this._dragComplete();
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this._dragComplete();
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this.emit('drag-end', eventTime, false);
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this.emit('drag-end', eventTime, false);
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if (!this._dragOrigParent)
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this._dragActor.destroy();
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return;
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return;
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}
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}
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