[MessageTray] Provide more control over Notification layout
This will be used by, eg, the chat notifications https://bugzilla.gnome.org/show_bug.cgi?id=609453
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@ -36,25 +36,55 @@ function _cleanMarkup(text) {
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// @source: the notification's Source
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// @title: the title
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// @banner: the banner text
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// @body: the body text, or %null
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// @overflow: whether or not to do banner overflow (see below)
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//
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// Creates a notification. In banner mode, it will show
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// @source's icon, @title (in bold) and @banner, all on a single line
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// (with @banner ellipsized if necessary). If @body is not %null, then
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// the notification will be expandable. In expanded mode, it will show
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// just the icon and @title (in bold) on the first line, and @body on
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// multiple lines underneath.
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function Notification(source, title, banner, body) {
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this._init(source, title, banner, body);
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// (with @banner ellipsized if necessary).
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//
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// Additional notification details can be added via addBody(),
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// addAction(), and addActor(). If any of these are called, then the
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// notification will expand to show the additional actors (while
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// hiding the @banner) if the pointer is moved into it while it is
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// visible.
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//
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// If @overflow is %true, and @banner is too long to fit in the
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// single-line mode, then the notification will automatically call
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// addBody() to show the full text of @banner in expanded mode.
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function Notification(source, title, banner, overflow) {
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this._init(source, title, banner, overflow);
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}
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Notification.prototype = {
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_init: function(source, title, banner, body) {
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_init: function(source, title, banner, overflow) {
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this.source = source;
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this._overflow = overflow;
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this.actor = new St.Table({ name: 'notification' });
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this.update(title, banner, true);
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},
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let icon = source.createIcon(ICON_SIZE);
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// update:
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// @title: the new title
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// @banner: the new banner
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// @clear: whether or not to clear out extra actors
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//
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// Updates the notification by regenerating its icon and updating
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// the title/banner. If @clear is %true, it will also remove any
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// additional actors/action buttons previously added.
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update: function(title, banner, clear) {
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let children = this.actor.get_children();
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for (let i = 0; i < children.length; i++) {
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let meta = this.actor.get_child_meta(children[i]);
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if (clear || meta.row == 0)
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children[i].destroy();
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}
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if (clear) {
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this.actions = {};
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this._actionBox = null;
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}
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let icon = this.source.createIcon(ICON_SIZE);
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this.actor.add(icon, { row: 0,
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col: 0,
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x_expand: false,
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@ -80,42 +110,101 @@ Notification.prototype = {
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this._titleLabel.clutter_text.set_markup('<b>' + title + '</b>');
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this._bannerBox.add_actor(this._titleLabel);
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if (this._overflow)
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this._overflowText = banner;
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this._bannerLabel = new St.Label();
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banner = banner ? _cleanMarkup(banner.replace('\n', ' ')) : '';
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this._bannerLabel.clutter_text.set_markup(banner);
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this._bannerBox.add_actor(this._bannerLabel);
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this._bodyLabel = new St.Label();
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this._bodyLabel.clutter_text.line_wrap = true;
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this._bodyLabel.clutter_text.ellipsize = Pango.EllipsizeMode.NONE;
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if (body) {
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body = _cleanMarkup(body);
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this._bodyLabel.clutter_text.set_markup(body);
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this._canPopOut = true;
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} else {
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// If there's no body, then normally we wouldn't do
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// pop-out. But if title+banner is too wide for the
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// notification, then we'd need to pop out to show the
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// full banner. So we set up bodyLabel with that now.
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this._bodyLabel.clutter_text.set_markup(banner);
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this._canPopOut = false;
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}
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this.actor.add(this._bodyLabel, { row: 1,
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col: 1 });
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this.actions = {};
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this._actionBox = null;
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},
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// addActor:
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// @actor: actor to add to the notification
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// @props: (optional) child properties
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//
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// Adds @actor to the notification's St.Table, using @props.
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//
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// If @props does not specify a %row, then @actor will be added
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// to the bottom of the notification (unless there are action
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// buttons present, in which case it will be added above them).
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//
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// If @props does not specify a %col, it will default to column 1.
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// (Normally only the icon is in column 0.)
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//
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// If @props specifies an already-occupied cell, then the existing
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// contents of the table will be shifted down to make room for it.
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addActor: function(actor, props) {
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if (!props)
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props = {};
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if (!('col' in props))
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props.col = 1;
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if ('row' in props) {
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let children = this.actor.get_children();
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let i, meta, collision = false;
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for (i = 0; i < children.length; i++) {
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meta = this.actor.get_child_meta(children[i]);
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if (meta.row == props.row && meta.col == props.col) {
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collision = true;
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break;
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}
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}
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if (collision) {
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for (i = 0; i < children.length; i++) {
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meta = this.actor.get_child_meta(children[i]);
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if (meta.row >= props.row)
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meta.row++;
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}
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}
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} else {
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if (this._actionBox) {
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props.row = this.actor.row_count - 1;
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this.actor.get_child_meta(this._actionBox).row++;
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} else {
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props.row = this.actor.row_count;
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}
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}
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this.actor.add(actor, props);
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},
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// addBody:
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// @text: the text
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// @props: (optional) properties for addActor()
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//
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// Adds a multi-line label containing @text to the notification.
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addBody: function(text, props) {
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let body = new St.Label();
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body.clutter_text.line_wrap = true;
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body.clutter_text.ellipsize = Pango.EllipsizeMode.NONE;
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text = text ? _cleanMarkup(text) : '';
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body.clutter_text.set_markup(text);
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this.addActor(body, props);
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},
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// addAction:
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// @id: the action ID
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// @label: the label for the action's button
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//
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// Adds a button with the given @label to the notification. All
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// action buttons will appear in a single row at the bottom of
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// the notification.
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//
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// If the button is clicked, the notification will emit the
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// %action-invoked signal with @id as a parameter
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addAction: function(id, label) {
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if (!this._actionBox) {
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this._actionBox = new St.BoxLayout({ name: 'notification-actions' });
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this.actor.add(this._actionBox, { row: 2,
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col: 1,
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x_expand: false,
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x_fill: false,
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x_align: 1.0 });
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this._canPopOut = true;
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let box = new St.BoxLayout({ name: 'notification-actions' });
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this.addActor(box, { x_expand: false,
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x_fill: false,
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x_align: 1.0 });
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this._actionBox = box;
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}
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let button = new St.Button({ style_class: 'notification-button',
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@ -153,9 +242,10 @@ Notification.prototype = {
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titleBox.y2 = titleNatH;
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this._titleLabel.allocate(titleBox, flags);
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let overflow = false;
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if (titleBox.x2 + spacing > availWidth) {
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this._bannerLabel.hide();
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this._canPopOut = true;
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overflow = true;
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} else {
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let bannerBox = new Clutter.ActorBox();
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bannerBox.x1 = titleBox.x2 + spacing;
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@ -166,12 +256,17 @@ Notification.prototype = {
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this._bannerLabel.allocate(bannerBox, flags);
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if (bannerBox.x2 < bannerBox.x1 + bannerNatW)
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this._canPopOut = true;
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overflow = true;
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}
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if (overflow && this._overflowText) {
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this.addBody(this._overflowText, { row: 1 });
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this._overflowText = null;
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}
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},
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popOut: function() {
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if (!this._canPopOut)
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if (this.actor.row_count <= 1)
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return false;
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Tweener.addTween(this._bannerLabel,
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@ -182,7 +277,7 @@ Notification.prototype = {
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},
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popIn: function() {
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if (!this._canPopOut)
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if (this.actor.row_count <= 1)
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return false;
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Tweener.addTween(this._bannerLabel,
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@ -123,7 +123,7 @@ NotificationDaemon.prototype = {
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summary = GLib.markup_escape_text(summary, -1);
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let notification = new MessageTray.Notification(source, summary, body);
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let notification = new MessageTray.Notification(source, summary, body, true);
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if (actions.length) {
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for (let i = 0; i < actions.length - 1; i += 2)
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notification.addAction(actions[i], actions[i + 1]);
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