Reposition items at start of fade in
We need to set the positions after the animation ends (and fadeIn starts), not before when allocation is changed. As the window may still be in motion when the overlay is repositioned, it is safer to pass the calculated values as parameters. https://bugzilla.gnome.org/show_bug.cgi?id=602598
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@ -337,8 +337,6 @@ WindowOverlay.prototype = {
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button._overlap = 0;
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button._overlap = 0;
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windowClone.actor.connect('destroy', Lang.bind(this, this._onDestroy));
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windowClone.actor.connect('destroy', Lang.bind(this, this._onDestroy));
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windowClone.actor.connect('notify::allocation',
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Lang.bind(this, this._positionItems));
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windowClone.actor.connect('enter-event',
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windowClone.actor.connect('enter-event',
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Lang.bind(this, this._onEnter));
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Lang.bind(this, this._onEnter));
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windowClone.actor.connect('leave-event',
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windowClone.actor.connect('leave-event',
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@ -395,23 +393,30 @@ WindowOverlay.prototype = {
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this.title.height + this.title._spacing;
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this.title.height + this.title._spacing;
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},
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},
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_positionItems: function(win) {
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/**
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* @cloneX: x position of windowClone
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* @cloneY: y position of windowClone
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* @cloneWidth: width of windowClone
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* @cloneHeight height of windowClone
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*/
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// These parameters are not the values retrieved with
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// get_transformed_position() and get_transformed_size(),
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// as windowClone might be moving.
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// See Workspace._fadeInWindowOverlay
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updatePositions: function(cloneX, cloneY, cloneWidth, cloneHeight) {
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let button = this.closeButton;
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let button = this.closeButton;
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let title = this.title;
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let title = this.title;
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let [x, y] = win.get_transformed_position();
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let buttonX = cloneX + cloneWidth - button._overlap;
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let [w, h] = win.get_transformed_size();
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let buttonY = cloneY - button.height + button._overlap;
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let buttonX = x + w - button._overlap;
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let buttonY = y - button.height + button._overlap;
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button.set_position(Math.floor(buttonX), Math.floor(buttonY));
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button.set_position(Math.floor(buttonX), Math.floor(buttonY));
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if (!title.fullWidth)
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if (!title.fullWidth)
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title.fullWidth = title.width;
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title.fullWidth = title.width;
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title.width = Math.min(title.fullWidth, w);
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title.width = Math.min(title.fullWidth, cloneWidth);
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let titleX = x + (w - title.width) / 2;
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let titleX = cloneX + (cloneWidth - title.width) / 2;
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let titleY = y + h + title._spacing;
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let titleY = cloneY + cloneHeight + title._spacing;
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title.set_position(Math.floor(titleX), Math.floor(titleY));
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title.set_position(Math.floor(titleX), Math.floor(titleY));
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},
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},
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@ -1034,7 +1039,7 @@ Workspace.prototype = {
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time: Overview.ANIMATION_TIME,
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time: Overview.ANIMATION_TIME,
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transition: "easeOutQuad",
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transition: "easeOutQuad",
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onComplete: Lang.bind(this, function() {
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onComplete: Lang.bind(this, function() {
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overlay.fadeIn();
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this._fadeInWindowOverlay(clone, overlay);
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})
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})
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});
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});
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}
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}
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@ -1058,13 +1063,31 @@ Workspace.prototype = {
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}
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}
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},
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},
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_fadeInWindowOverlay: function(clone, overlay) {
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// This is a little messy and complicated because when we
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// start the fade-in we may not have done the final positioning
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// of the workspaces. (Tweener doesn't necessarily finish
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// all animations before calling onComplete callbacks.)
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// So we need to manually compute where the window will
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// be after the workspace animation finishes.
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let [cloneX, cloneY] = clone.actor.get_position();
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let [cloneWidth, cloneHeight] = clone.actor.get_size();
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cloneX = this.gridX + this.scale * cloneX;
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cloneY = this.gridY + this.scale * cloneY;
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cloneWidth = this.scale * clone.actor.scale_x * cloneWidth;
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cloneHeight = this.scale * clone.actor.scale_y * cloneHeight;
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overlay.updatePositions(cloneX, cloneY, cloneWidth, cloneHeight);
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overlay.fadeIn();
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},
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_fadeInAllOverlays: function() {
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_fadeInAllOverlays: function() {
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for (let i = 1; i < this._windows.length; i++) {
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for (let i = 1; i < this._windows.length; i++) {
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let clone = this._windows[i];
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let clone = this._windows[i];
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let overlay = this._windowOverlays[i];
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let overlay = this._windowOverlays[i];
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if (this._showOnlyWindows != null && !(clone.metaWindow in this._showOnlyWindows))
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if (this._showOnlyWindows != null && !(clone.metaWindow in this._showOnlyWindows))
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continue;
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continue;
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overlay.fadeIn();
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this._fadeInWindowOverlay(clone, overlay);
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}
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}
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},
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},
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