[search] Finish queued search on Return

If we had a pending search processing, finish it when the user
activates the entry.

This is a small conceptual change; the large diff is simply
moving the search implementation (unedited otherwise) from
an anonymous inline to a named function so it can be called
sanely in _activate.

https://bugzilla.gnome.org/show_bug.cgi?id=598111
This commit is contained in:
Colin Walters 2009-10-13 14:18:47 -04:00
parent 39edf54aa9
commit d1bdd6f11d

View File

@ -641,51 +641,13 @@ Dash.prototype = {
}
if (this._searchTimeoutId > 0)
return;
this._searchTimeoutId = Mainloop.timeout_add(150, Lang.bind(this, function() {
this._searchTimeoutId = 0;
let text = this._searchEntry.getText();
text = text.replace(/^\s+/g, "").replace(/\s+$/g, "");
let selectionSet = false;
for (var i = 0; i < this._searchSections.length; i++) {
let section = this._searchSections[i];
section.resultArea.display.setSearch(text);
let itemCount = section.resultArea.display.getMatchedItemsCount();
let itemCountText = itemCount + "";
section.header.countText.text = itemCountText;
if (this._searchResultsSingleShownSection == section.type) {
this._searchResultsSection.header.setCountText(itemCountText);
if (itemCount == 0) {
section.resultArea.actor.hide();
} else {
section.resultArea.actor.show();
}
} else if (this._searchResultsSingleShownSection == null) {
// Don't show the section if it has no results
if (itemCount == 0) {
section.header.actor.hide();
section.resultArea.actor.hide();
} else {
section.header.actor.show();
section.resultArea.actor.show();
}
}
// Refresh the selection when a new search is applied.
section.resultArea.display.unsetSelected();
if (!selectionSet && section.resultArea.display.hasItems() &&
(this._searchResultsSingleShownSection == null || this._searchResultsSingleShownSection == section.type)) {
section.resultArea.display.selectFirstItem();
selectionSet = true;
}
}
return false;
}));
this._searchTimeoutId = Mainloop.timeout_add(150, Lang.bind(this, this._doSearch));
}));
this._searchEntry.entry.connect('activate', Lang.bind(this, function (se) {
if (this._searchTimeoutId > 0) {
Mainloop.source_remove(this._searchTimeoutId);
this._doSearch();
}
// Only one of the displays will have an item selected, so it's ok to
// call activateSelected() on all of them.
for (var i = 0; i < this._searchSections.length; i++) {
@ -856,6 +818,50 @@ Dash.prototype = {
this._searchResultsSection.actor.hide();
},
_doSearch: function () {
this._searchTimeoutId = 0;
let text = this._searchEntry.getText();
text = text.replace(/^\s+/g, "").replace(/\s+$/g, "");
let selectionSet = false;
for (var i = 0; i < this._searchSections.length; i++) {
let section = this._searchSections[i];
section.resultArea.display.setSearch(text);
let itemCount = section.resultArea.display.getMatchedItemsCount();
let itemCountText = itemCount + "";
section.header.countText.text = itemCountText;
if (this._searchResultsSingleShownSection == section.type) {
this._searchResultsSection.header.setCountText(itemCountText);
if (itemCount == 0) {
section.resultArea.actor.hide();
} else {
section.resultArea.actor.show();
}
} else if (this._searchResultsSingleShownSection == null) {
// Don't show the section if it has no results
if (itemCount == 0) {
section.header.actor.hide();
section.resultArea.actor.hide();
} else {
section.header.actor.show();
section.resultArea.actor.show();
}
}
// Refresh the selection when a new search is applied.
section.resultArea.display.unsetSelected();
if (!selectionSet && section.resultArea.display.hasItems() &&
(this._searchResultsSingleShownSection == null || this._searchResultsSingleShownSection == section.type)) {
section.resultArea.display.selectFirstItem();
selectionSet = true;
}
}
return false;
},
show: function() {
global.stage.set_key_focus(this._searchEntry.entry);
},