boxpointer: Change 'animate' parameter on show/hide to a bitmask
This allows us to have more control of the animation. https://bugzilla.gnome.org/show_bug.cgi?id=678337
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@ -942,7 +942,7 @@ const PopupMenuBase = new Lang.Class({
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_connectSubMenuSignals: function(object, menu) {
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object._subMenuActivateId = menu.connect('activate', Lang.bind(this, function() {
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this.emit('activate');
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this.close(true);
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this.close(BoxPointer.PopupAnimation.FULL);
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}));
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object._subMenuActiveChangeId = menu.connect('active-changed', Lang.bind(this, function(submenu, submenuItem) {
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if (this._activeMenuItem && this._activeMenuItem != submenuItem)
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@ -977,7 +977,7 @@ const PopupMenuBase = new Lang.Class({
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}));
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menuItem._activateId = menuItem.connect('activate', Lang.bind(this, function (menuItem, event) {
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this.emit('activate', menuItem);
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this.close(true);
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this.close(BoxPointer.PopupAnimation.FULL);
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}));
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// the weird name is to avoid a conflict with some random property
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// the menuItem may have, called destroyId
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@ -1050,7 +1050,7 @@ const PopupMenuBase = new Lang.Class({
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menuItem._closingId = this.connect('open-state-changed',
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function(self, open) {
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if (!open)
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menuItem.close(false);
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menuItem.close(BoxPointer.PopupAnimation.FADE);
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});
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menuItem.connect('destroy', Lang.bind(this, function() {
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menuItem.disconnect(menuItem._subMenuActivateId);
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@ -1067,7 +1067,7 @@ const PopupMenuBase = new Lang.Class({
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this._connectItemSignals(menuItem);
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menuItem._closingId = this.connect('open-state-changed', function(self, open) {
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if (!open)
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menuItem.menu.close(false);
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menuItem.menu.close(BoxPointer.PopupAnimation.FADE);
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});
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} else if (menuItem instanceof PopupSeparatorMenuItem) {
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this._connectItemSignals(menuItem);
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@ -1154,9 +1154,9 @@ const PopupMenuBase = new Lang.Class({
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toggle: function() {
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if (this.isOpen)
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this.close(true);
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this.close(BoxPointer.PopupAnimation.FULL);
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else
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this.open(true);
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this.open(BoxPointer.PopupAnimation.FULL);
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},
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destroy: function() {
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@ -1217,7 +1217,7 @@ const PopupMenu = new Lang.Class({
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_onKeyPressEvent: function(actor, event) {
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if (event.get_key_symbol() == Clutter.Escape) {
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this.close(true);
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this.close(BoxPointer.PopupAnimation.FULL);
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return true;
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}
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@ -1419,7 +1419,7 @@ const PopupSubMenu = new Lang.Class({
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// Move focus back to parent menu if the user types Left.
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if (this.isOpen && event.get_key_symbol() == Clutter.KEY_Left) {
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this.close(true);
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this.close(BoxPointer.PopupAnimation.FULL);
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this.sourceActor._delegate.setActive(true);
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return true;
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}
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@ -1501,7 +1501,7 @@ const PopupSubMenuMenuItem = new Lang.Class({
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let symbol = event.get_key_symbol();
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if (symbol == Clutter.KEY_Right) {
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this.menu.open(true);
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this.menu.open(BoxPointer.PopupAnimation.FULL);
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this.menu.actor.navigate_focus(null, Gtk.DirectionType.DOWN, false);
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return true;
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} else if (symbol == Clutter.KEY_Left && this.menu.isOpen) {
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@ -1513,7 +1513,7 @@ const PopupSubMenuMenuItem = new Lang.Class({
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},
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activate: function(event) {
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this.menu.open(true);
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this.menu.open(BoxPointer.PopupAnimation.FULL);
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},
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_onButtonReleaseEvent: function(actor) {
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@ -1540,7 +1540,7 @@ const PopupComboMenu = new Lang.Class({
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_onKeyPressEvent: function(actor, event) {
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if (event.get_key_symbol() == Clutter.Escape) {
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this.close(true);
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this.close(BoxPointer.PopupAnimation.FULL);
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return true;
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}
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@ -2194,11 +2194,11 @@ const PopupMenuManager = new Lang.Class({
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let oldMenu = this._activeMenu;
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this._activeMenu = null;
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for (let i = this._menuStack.length - 1; i >= 0; i--)
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this._menuStack[i].close(false);
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oldMenu.close(false);
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newMenu.open(false);
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this._menuStack[i].close(BoxPointer.PopupAnimation.FADE);
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oldMenu.close(BoxPointer.PopupAnimation.FADE);
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newMenu.open(BoxPointer.PopupAnimation.FADE);
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} else
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newMenu.open(true);
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newMenu.open(BoxPointer.PopupAnimation.FULL);
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},
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_onMenuSourceEnter: function(menu) {
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@ -2313,6 +2313,6 @@ const PopupMenuManager = new Lang.Class({
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_closeMenu: function() {
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if (this._activeMenu != null)
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this._activeMenu.close(true);
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this._activeMenu.close(BoxPointer.PopupAnimation.FULL);
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}
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});
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