boxpointer: Change 'animate' parameter on show/hide to a bitmask
This allows us to have more control of the animation. https://bugzilla.gnome.org/show_bug.cgi?id=678337
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@ -9,6 +9,13 @@ const Shell = imports.gi.Shell;
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const Main = imports.ui.main;
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const Tweener = imports.ui.tweener;
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const PopupAnimation = {
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NONE: 0,
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SLIDE: 1 << 0,
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FADE: 1 << 1,
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FULL: ~0,
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};
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const POPUP_ANIMATION_TIME = 0.15;
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/**
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@ -69,11 +76,16 @@ const BoxPointer = new Lang.Class({
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show: function(animate, onComplete) {
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let themeNode = this.actor.get_theme_node();
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let rise = themeNode.get_length('-arrow-rise');
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let animationTime = (animate & PopupAnimation.FULL) ? POPUP_ANIMATION_TIME : 0;
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if (animate & PopupAnimation.FADE)
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this.opacity = 0;
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else
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this.opacity = 255;
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this.opacity = 0;
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this.actor.show();
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if (animate) {
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if (animate & PopupAnimation.SLIDE) {
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switch (this._arrowSide) {
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case St.Side.TOP:
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this.yOffset = -rise;
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@ -99,7 +111,7 @@ const BoxPointer = new Lang.Class({
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if (onComplete)
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onComplete();
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}),
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time: POPUP_ANIMATION_TIME });
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time: animationTime });
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},
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hide: function(animate, onComplete) {
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@ -107,8 +119,10 @@ const BoxPointer = new Lang.Class({
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let yOffset = 0;
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let themeNode = this.actor.get_theme_node();
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let rise = themeNode.get_length('-arrow-rise');
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let fade = (animate & PopupAnimation.FADE);
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let animationTime = (animate & PopupAnimation.FULL) ? POPUP_ANIMATION_TIME : 0;
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if (animate) {
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if (animate & PopupAnimation.SLIDE) {
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switch (this._arrowSide) {
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case St.Side.TOP:
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yOffset = rise;
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@ -127,13 +141,14 @@ const BoxPointer = new Lang.Class({
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this._muteInput();
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Tweener.addTween(this, { opacity: 0,
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Tweener.addTween(this, { opacity: fade ? 0 : 255,
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xOffset: xOffset,
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yOffset: yOffset,
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transition: 'linear',
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time: POPUP_ANIMATION_TIME,
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time: animationTime,
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onComplete: Lang.bind(this, function () {
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this.actor.hide();
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this.opacity = 0;
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this.xOffset = 0;
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this.yOffset = 0;
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if (onComplete)
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