Workspace/WorkspaceThumbnail: fix Clutter warnings from stacking code
Windows can be restacked at any time, including when the stackAbove property of the window clone is being dragged, and thus parented to the uiGroup. To do stacking properly, we need to skip it for the duration of the drag, and sync it again at the end (which is already done by mutter because of the workspace change) https://bugzilla.gnome.org/show_bug.cgi?id=685285
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@ -121,15 +121,33 @@ const WindowClone = new Lang.Class({
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return this._slot;
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},
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// Find the actor just below us, respecting reparenting done
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// by DND code
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getActualStackAbove: function() {
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if (this._stackAbove == null)
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return null;
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if (this.inDrag || this._zooming) {
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if (this._stackAbove._delegate)
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return this._stackAbove._delegate.getActualStackAbove();
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else
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return null;
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} else {
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return this._stackAbove;
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}
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},
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setStackAbove: function (actor) {
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this._stackAbove = actor;
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if (this.inDrag)
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// We'll fix up the stack after the drag
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return;
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if (this._stackAbove == null)
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let actualAbove = this.getActualStackAbove();
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if (actualAbove == null)
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this.actor.lower_bottom();
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else
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this.actor.raise(this._stackAbove);
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this.actor.raise(actualAbove);
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},
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destroy: function () {
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@ -62,12 +62,35 @@ const WindowClone = new Lang.Class({
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this.inDrag = false;
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},
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// Find the actor just below us, respecting reparenting done
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// by DND code
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getActualStackAbove: function() {
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if (this._stackAbove == null)
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return null;
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if (this.inDrag) {
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if (this._stackAbove._delegate)
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return this._stackAbove._delegate.getActualStackAbove();
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else
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return null;
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} else {
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return this._stackAbove;
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}
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},
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setStackAbove: function (actor) {
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this._stackAbove = actor;
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if (this._stackAbove == null)
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// Don't apply the new stacking now, it will be applied
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// when dragging ends and window are stacked again
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if (actor.inDrag)
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return;
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let actualAbove = this.getActualStackAbove();
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if (actualAbove == null)
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this.actor.lower_bottom();
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else
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this.actor.raise(this._stackAbove);
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this.actor.raise(actualAbove);
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},
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destroy: function () {
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