workspaceThumbnail: Sync clone position changes with actor

We need to update the clone position if window actor (not the meta window)
position changed.

https://bugzilla.gnome.org/show_bug.cgi?id=776588
This commit is contained in:
Marco Trevisan (Treviño) 2018-01-19 15:01:16 +01:00 committed by Florian Müllner
parent 837a00c3f0
commit ce3555382b

View File

@ -68,7 +68,7 @@ var WindowClone = new Lang.Class({
this.realWindow = realWindow;
this.metaWindow = realWindow.meta_window;
this.clone._updateId = this.metaWindow.connect('position-changed',
this.clone._updateId = this.realWindow.connect('notify::position',
this._onPositionChanged.bind(this));
this.clone._destroyId = this.realWindow.connect('destroy', () => {
// First destroy the clone and then destroy everything
@ -153,7 +153,7 @@ var WindowClone = new Lang.Class({
let clone = new Clutter.Clone({ source: realDialog });
this._updateDialogPosition(realDialog, clone);
clone._updateId = metaDialog.connect('position-changed', dialog => {
clone._updateId = realDialog.connect('notify::position', dialog => {
this._updateDialogPosition(dialog, clone);
});
clone._destroyId = realDialog.connect('destroy', () => {
@ -171,7 +171,6 @@ var WindowClone = new Lang.Class({
},
_onPositionChanged() {
let rect = this.metaWindow.get_frame_rect();
this.actor.set_position(this.realWindow.x, this.realWindow.y);
},
@ -179,7 +178,7 @@ var WindowClone = new Lang.Class({
this.actor.get_children().forEach(child => {
let realWindow = child.source;
realWindow.meta_window.disconnect(child._updateId);
realWindow.disconnect(child._updateId);
realWindow.disconnect(child._destroyId);
});
},