Use a single "zoomed out" view for both workspace controls hover and DND

Instead of having a separation between popping the controls out on hover
and zooming out for DND, always do both at once. This is necessary because
when we added workspace thumbnails the controls will get bigger, so we need
to make sure we zoom out far enough so that the windows don't overlap the
controls.

https://bugzilla.gnome.org/show_bug.cgi?id=640996
This commit is contained in:
Owen W. Taylor 2011-01-30 20:35:58 -05:00
parent 57a4ad2d00
commit cde3ce2e27

View File

@ -19,22 +19,23 @@ const WORKSPACE_SWITCH_TIME = 0.25;
// Note that mutter has a compile-time limit of 36
const MAX_WORKSPACES = 16;
const WORKSPACE_DRAGGING_SCALE = 0.85;
const CONTROLS_POP_IN_FRACTION = 0.8;
const CONTROLS_POP_IN_TIME = 0.1;
function WorkspacesView(width, height, x, y, workspaces) {
this._init(width, height, x, y, workspaces);
function WorkspacesView(width, height, x, y, zoomScale, workspaces) {
this._init(width, height, x, y, zoomScale, workspaces);
}
WorkspacesView.prototype = {
_init: function(width, height, x, y, workspaces) {
_init: function(width, height, x, y, zoomScale, workspaces) {
this.actor = new St.Group({ style_class: 'workspaces-view' });
this.actor.set_clip(x, y, width, height);
// The actor itself isn't a drop target, so we don't want to pick on its aea
this.actor.set_size(0, 0);
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
this.actor.connect('style-changed', Lang.bind(this,
@ -50,6 +51,7 @@ WorkspacesView.prototype = {
this._height = height;
this._x = x;
this._y = y;
this._zoomScale = zoomScale;
this._spacing = 0;
this._activeWorkspaceX = 0; // x offset of active ws while dragging
this._activeWorkspaceY = 0; // y offset of active ws while dragging
@ -57,6 +59,7 @@ WorkspacesView.prototype = {
this._animating = false; // tweening
this._scrolling = false; // swipe-scrolling
this._animatingScroll = false; // programatically updating the adjustment
this._zoomOut = false; // zoom to a larger area
this._inDrag = false; // dragging a window
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
@ -263,6 +266,24 @@ WorkspacesView.prototype = {
global.get_current_time());
},
zoomOut: function() {
if (this._zoomOut)
return;
this._zoomOut = true;
this._computeWorkspacePositions();
this._updateWorkspaceActors(true);
},
zoomIn: function() {
if (!this._zoomOut)
return;
this._zoomOut = false;
this._computeWorkspacePositions();
this._updateWorkspaceActors(true);
},
_handleDragOverNewWorkspace: function(source, dropActor, x, y, time) {
if (source.realWindow)
return DND.DragMotionResult.MOVE_DROP;
@ -282,10 +303,8 @@ WorkspacesView.prototype = {
// actually change the actors to match
_computeWorkspacePositions: function() {
let active = global.screen.get_active_workspace_index();
let scale = this._width / global.screen_width;
if (this._inDrag)
scale *= WORKSPACE_DRAGGING_SCALE;
let zoomScale = this._zoomOut ? this._zoomScale : 1;
let scale = zoomScale * this._width / global.screen_width;
let _width = this._workspaces[0].actor.width * scale;
let _height = this._workspaces[0].actor.height * scale;
@ -300,9 +319,19 @@ WorkspacesView.prototype = {
workspace.scale = scale;
workspace.x = this._x + this._activeWorkspaceX;
workspace.y = this._y + this._activeWorkspaceY
+ (w - active) * (_height + this._spacing);
// We adjust the center because the zoomScale is to leave space for
// the expanded workspace control so we want to zoom to either the
// left part of the area or the right part of the area
let offset = 0.5 * (1 - this._zoomScale) * this._width;
let rtl = (St.Widget.get_default_direction () == St.TextDirection.RTL);
if (this._zoomOut)
workspace.x += rtl ? offset : - offset;
// We divide by zoomScale so that adjacent workspaces are always offscreen
// except when we are switching between workspaces
workspace.y = this._y + this._activeWorkspaceY
+ (w - active) * (_height + this._spacing) / zoomScale;
}
},
@ -517,8 +546,6 @@ WorkspacesView.prototype = {
return;
this._inDrag = true;
this._computeWorkspacePositions();
this._updateWorkspaceActors(true);
this._dragMonitor = {
dragMotion: Lang.bind(this, this._onDragMotion)
@ -607,8 +634,6 @@ WorkspacesView.prototype = {
}
DND.removeMonitor(this._dragMonitor);
this._inDrag = false;
this._computeWorkspacePositions();
this._updateWorkspaceActors(true);
for (let i = 0; i < this._workspaces.length; i++)
this._workspaces[i].setReservedSlot(null);
@ -702,50 +727,13 @@ WorkspaceControlsContainer.prototype = {
this.actor.add_actor(controls);
this._controls = controls;
this._controls.reactive = true;
this._controls.track_hover = true;
this._controls.connect('notify::hover',
Lang.bind(this, this._onHoverChanged));
this._itemDragBeginId = 0;
this._itemDragEndId = 0;
this._windowDragBeginId = 0;
this._windowDragEndId = 0;
},
show: function() {
if (this._itemDragBeginId == 0)
this._itemDragBeginId = Main.overview.connect('item-drag-begin',
Lang.bind(this, this.popOut));
if (this._itemDragEndId == 0)
this._itemDragEndId = Main.overview.connect('item-drag-end',
Lang.bind(this, this.popIn));
if (this._windowDragBeginId == 0)
this._windowDragBeginId = Main.overview.connect('window-drag-begin',
Lang.bind(this, this.popOut));
if (this._windowDragEndId == 0)
this._windowDragEndId = Main.overview.connect('window-drag-end',
Lang.bind(this, this.popIn));
this._controls.x = this._poppedInX();
},
hide: function() {
if (this._itemDragBeginId > 0) {
Main.overview.disconnect(this._itemDragBeginId);
this._itemDragBeginId = 0;
}
if (this._itemEndBeginId > 0) {
Main.overview.disconnect(this._itemDragEndId);
this._itemDragEndId = 0;
}
if (this._windowDragBeginId > 0) {
Main.overview.disconnect(this._windowDragBeginId);
this._windowDragBeginId = 0;
}
if (this._windowDragEndId > 0) {
Main.overview.disconnect(this._windowDragEndId);
this._windowDragEndId = 0;
}
},
_getPreferredWidth: function(actor, forHeight, alloc) {
@ -776,13 +764,6 @@ WorkspaceControlsContainer.prototype = {
this._controls.allocate(childBox, flags);
},
_onHoverChanged: function() {
if (this._controls.hover)
this.popOut();
else
this.popIn();
},
_poppedInX: function() {
let x = CONTROLS_POP_IN_FRACTION * this._controls.width;
if (St.Widget.get_default_direction() == St.TextDirection.RTL)
@ -797,12 +778,6 @@ WorkspaceControlsContainer.prototype = {
transition: 'easeOutQuad' });
},
popIn: function() {
Tweener.addTween(this._controls,
{ x: this._poppedInX(),
time: CONTROLS_POP_IN_TIME,
transition: 'easeOutQuad' });
}
};
function WorkspacesDisplay() {
@ -811,19 +786,18 @@ function WorkspacesDisplay() {
WorkspacesDisplay.prototype = {
_init: function() {
this.actor = new St.BoxLayout();
let workspacesBox = new St.BoxLayout({ vertical: true });
this.actor.add(workspacesBox, { expand: true });
// placeholder for window previews
this._workspacesBin = new St.Bin();
workspacesBox.add(this._workspacesBin, { expand: true });
this.actor = new St.Group();
this.actor.set_size(0, 0);
let controls = new St.BoxLayout({ vertical: true,
style_class: 'workspace-controls' });
this._controlsContainer = new WorkspaceControlsContainer(controls);
this.actor.add(this._controlsContainer.actor);
this._controls = controls;
this.actor.add_actor(controls);
controls.reactive = true;
controls.track_hover = true;
controls.connect('notify::hover',
Lang.bind(this, this._onControlsHoverChanged));
// Add/remove workspace buttons
this._removeButton = new St.Button({ label: '&#8211;', // n-dash
@ -850,11 +824,21 @@ WorkspacesDisplay.prototype = {
controls.add(this._addButton, { expand: true });
this.workspacesView = null;
this._inDrag = false;
this._zoomOut = false;
this._nWorkspacesNotifyId = 0;
this._switchWorkspaceNotifyId = 0;
this._itemDragBeginId = 0;
this._itemDragEndId = 0;
this._windowDragBeginId = 0;
this._windowDragEndId = 0;
},
show: function() {
this._controlsContainer.show();
this._controls.show();
this._workspaces = [];
for (let i = 0; i < global.screen.n_workspaces; i++) {
@ -862,29 +846,44 @@ WorkspacesDisplay.prototype = {
this._workspaces[i] = new Workspace.Workspace(metaWorkspace);
}
let binAllocation = this._workspacesBin.allocation;
let binWidth = binAllocation.x2 - binAllocation.x1;
let binHeight = binAllocation.y2 - binAllocation.y1;
let rtl = (St.Widget.get_default_direction () == St.TextDirection.RTL);
let totalAllocation = this.actor.allocation;
let totalWidth = totalAllocation.x2 - totalAllocation.x1;
// XXXX: 50 is just a hack for message tray compensation
let totalHeight = totalAllocation.y2 - totalAllocation.y1 - 50;
let [controlsMin, controlsNatural] = this._controls.get_preferred_width(-1);
let controlsReserved = controlsNatural * (1 - CONTROLS_POP_IN_FRACTION);
totalWidth -= controlsReserved;
// Workspaces expect to have the same ratio as the screen, so take
// this into account when fitting the workspace into the bin
// this into account when fitting the workspace into the available space
let width, height;
let binRatio = binWidth / binHeight;
let totalRatio = totalWidth / totalHeight;
let wsRatio = global.screen_width / global.screen_height;
if (wsRatio > binRatio) {
width = binWidth;
height = Math.floor(binWidth / wsRatio);
if (wsRatio > totalRatio) {
width = totalWidth;
height = Math.floor(totalWidth / wsRatio);
} else {
width = Math.floor(binHeight * wsRatio);
height = binHeight;
width = Math.floor(totalHeight * wsRatio);
height = totalHeight;
}
// Position workspaces as if they were parented to this._workspacesBin
let [x, y] = this._workspacesBin.get_transformed_position();
x = Math.floor(x + Math.abs(binWidth - width) / 2);
y = Math.floor(y + Math.abs(binHeight - height) / 2);
// Position workspaces in the available space
let [x, y] = this.actor.get_transformed_position();
x = Math.floor(x + Math.abs(totalWidth - width) / 2);
y = Math.floor(y + Math.abs(totalHeight - height) / 2);
let newView = new WorkspacesView(width, height, x, y, this._workspaces);
if (rtl)
x += controlsReserved;
this._controls.x = this._getControlsX();
this._controls.height = totalHeight;
let zoomScale = (totalWidth - controlsNatural) / totalWidth;
let newView = new WorkspacesView(width, height, x, y, zoomScale, this._workspaces);
if (this.workspacesView)
this.workspacesView.destroy();
@ -948,6 +947,57 @@ WorkspacesDisplay.prototype = {
this.workspacesView.updateWorkspaces(oldNumWorkspaces,
newNumWorkspaces,
lostWorkspaces);
},
_getControlsX: function() {
let totalAllocation = this.actor.allocation;
let totalWidth = totalAllocation.x2 - totalAllocation.x1;
let [controlsMin, controlsNatural] = this._controls.get_preferred_width(-1);
let controlsReserved = controlsNatural * (1 - CONTROLS_POP_IN_FRACTION);
let rtl = (St.Widget.get_default_direction () == St.TextDirection.RTL);
let width = this._zoomOut ? controlsNatural : controlsReserved;
if (rtl)
return width;
else
return totalWidth - width;
},
_updateZoom : function() {
if (Main.overview.animationInProgress)
return;
let shouldZoom = this._controls.hover || this._inDrag;
if (shouldZoom != this._zoomOut) {
this._zoomOut = shouldZoom;
if (!this.workspacesView)
return;
Tweener.addTween(this._controls,
{ x: this._getControlsX(),
time: WORKSPACE_SWITCH_TIME,
transition: 'easeOutQuad' });
if (shouldZoom)
this.workspacesView.zoomOut();
else
this.workspacesView.zoomIn();
}
},
_onControlsHoverChanged: function() {
this._updateZoom();
},
_dragBegin: function() {
this._inDrag = true;
this._updateZoom();
},
_dragEnd: function() {
this._inDrag = false;
this._updateZoom();
}
};
Signals.addSignalMethods(WorkspacesDisplay.prototype);