screenShield: Rename _liftShield to _activateDialog
Lifting the shield is now what happens *after* successfully logging in, not before. Now, what we do is activate the dialog before logging in. Rename the method to reflect that. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/872
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@ -86,14 +86,14 @@ var ScreenShield = class {
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this._smartcardManager.connect('smartcard-inserted',
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this._smartcardManager.connect('smartcard-inserted',
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(manager, token) => {
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(manager, token) => {
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if (this._isLocked && token.UsedToLogin)
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if (this._isLocked && token.UsedToLogin)
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this._liftShield();
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this._activateDialog();
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});
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});
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this._oVirtCredentialsManager = OVirt.getOVirtCredentialsManager();
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this._oVirtCredentialsManager = OVirt.getOVirtCredentialsManager();
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this._oVirtCredentialsManager.connect('user-authenticated',
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this._oVirtCredentialsManager.connect('user-authenticated',
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() => {
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() => {
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if (this._isLocked)
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if (this._isLocked)
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this._liftShield();
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this._activateDialog();
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});
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});
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this._loginManager = LoginManager.getLoginManager();
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this._loginManager = LoginManager.getLoginManager();
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@ -157,7 +157,7 @@ var ScreenShield = class {
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this._syncInhibitor();
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this._syncInhibitor();
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}
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}
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_liftShield() {
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_activateDialog() {
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if (this._isLocked) {
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if (this._isLocked) {
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this._ensureUnlockDialog(true /* allowCancel */);
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this._ensureUnlockDialog(true /* allowCancel */);
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this._dialog.activate();
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this._dialog.activate();
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@ -220,7 +220,7 @@ var ScreenShield = class {
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GLib.unichar_isgraph(unichar))
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GLib.unichar_isgraph(unichar))
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this._dialog.addCharacter(unichar);
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this._dialog.addCharacter(unichar);
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this._liftShield();
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this._activateDialog();
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return Clutter.EVENT_STOP;
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return Clutter.EVENT_STOP;
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}
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}
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