boxpointer: Add condition checks for -arrow-rise:0px

This is done for properly drawing popup menu when arrow rise is 0 (in
case of background menu).

Normally, the menu with arrow rise set to 0 is drawn properly having
all four corners rounded. But when the source(click/arrowOrigin) is
near screen's edges, one of the corners (depending on source's position
and arrow alignment) is drawn right angled.

This happens because the rounded corners are skipped and right angled
arrow is drawn when arrow origin is close to the edges.(That's why when
arrow-rise is 0, it forms right angled corner).

So, a few condition checks are made to ensure that right angled corner
is not drawn.

https://bugzilla.gnome.org/show_bug.cgi?id=699608
This commit is contained in:
Tarun Kumar Joshi 2013-10-01 12:23:13 +05:30 committed by Carlos Soriano
parent 297877fbe2
commit cbceac4c8a

View File

@ -287,38 +287,40 @@ const BoxPointer = new Lang.Class({
let skipBottomLeft = false; let skipBottomLeft = false;
let skipBottomRight = false; let skipBottomRight = false;
switch (this._arrowSide) { if (rise) {
case St.Side.TOP: switch (this._arrowSide) {
if (this._arrowOrigin == x1) case St.Side.TOP:
skipTopLeft = true; if (this._arrowOrigin == x1)
else if (this._arrowOrigin == x2) skipTopLeft = true;
skipTopRight = true; else if (this._arrowOrigin == x2)
break; skipTopRight = true;
break;
case St.Side.RIGHT: case St.Side.RIGHT:
if (this._arrowOrigin == y1) if (this._arrowOrigin == y1)
skipTopRight = true; skipTopRight = true;
else if (this._arrowOrigin == y2) else if (this._arrowOrigin == y2)
skipBottomRight = true; skipBottomRight = true;
break; break;
case St.Side.BOTTOM: case St.Side.BOTTOM:
if (this._arrowOrigin == x1) if (this._arrowOrigin == x1)
skipBottomLeft = true; skipBottomLeft = true;
else if (this._arrowOrigin == x2) else if (this._arrowOrigin == x2)
skipBottomRight = true; skipBottomRight = true;
break; break;
case St.Side.LEFT: case St.Side.LEFT:
if (this._arrowOrigin == y1) if (this._arrowOrigin == y1)
skipTopLeft = true; skipTopLeft = true;
else if (this._arrowOrigin == y2) else if (this._arrowOrigin == y2)
skipBottomLeft = true; skipBottomLeft = true;
break; break;
}
} }
cr.moveTo(x1 + borderRadius, y1); cr.moveTo(x1 + borderRadius, y1);
if (this._arrowSide == St.Side.TOP) { if (this._arrowSide == St.Side.TOP && rise) {
if (skipTopLeft) { if (skipTopLeft) {
cr.moveTo(x1, y2 - borderRadius); cr.moveTo(x1, y2 - borderRadius);
cr.lineTo(x1, y1 - rise); cr.lineTo(x1, y1 - rise);
@ -340,7 +342,7 @@ const BoxPointer = new Lang.Class({
3*Math.PI/2, Math.PI*2); 3*Math.PI/2, Math.PI*2);
} }
if (this._arrowSide == St.Side.RIGHT) { if (this._arrowSide == St.Side.RIGHT && rise) {
if (skipTopRight) { if (skipTopRight) {
cr.lineTo(x2 + rise, y1); cr.lineTo(x2 + rise, y1);
cr.lineTo(x2 + rise, y1 + halfBase); cr.lineTo(x2 + rise, y1 + halfBase);
@ -361,7 +363,7 @@ const BoxPointer = new Lang.Class({
0, Math.PI/2); 0, Math.PI/2);
} }
if (this._arrowSide == St.Side.BOTTOM) { if (this._arrowSide == St.Side.BOTTOM && rise) {
if (skipBottomLeft) { if (skipBottomLeft) {
cr.lineTo(x1 + halfBase, y2); cr.lineTo(x1 + halfBase, y2);
cr.lineTo(x1, y2 + rise); cr.lineTo(x1, y2 + rise);
@ -382,7 +384,7 @@ const BoxPointer = new Lang.Class({
Math.PI/2, Math.PI); Math.PI/2, Math.PI);
} }
if (this._arrowSide == St.Side.LEFT) { if (this._arrowSide == St.Side.LEFT && rise) {
if (skipTopLeft) { if (skipTopLeft) {
cr.lineTo(x1, y1 + halfBase); cr.lineTo(x1, y1 + halfBase);
cr.lineTo(x1 - rise, y1); cr.lineTo(x1 - rise, y1);