docs: Update actor and delegate_ paragraph in HACKING

Deprecate the usage of the `actor` property, while keep the `_delegate` part
as it is needed for DnD for now.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/559
This commit is contained in:
Marco Trevisan (Treviño) 2019-05-28 08:30:10 +02:00 committed by Florian Müllner
parent a3c6217875
commit c9fbae3408

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@ -186,15 +186,27 @@ and "double quotes" for strings that the user may see. This allows us to
quickly find untranslated or mistranslated strings by grepping through the quickly find untranslated or mistranslated strings by grepping through the
sources for double quotes without a gettext call around them. sources for double quotes without a gettext call around them.
## `actor` and `_delegate` ## `actor` (deprecated) and `_delegate`
gjs allows us to set so-called "expando properties" on introspected objects, gjs allows us to set so-called "expando properties" on introspected objects,
allowing us to treat them like any other. Because the Shell was built before allowing us to treat them like any other. Because the Shell was built before
you could inherit from GTypes natively in JS, we usually have a wrapper class you could inherit from GTypes natively in JS, in some cases we have a wrapper
that has a property called `actor`. We call this wrapper class the "delegate". class that has a property called `actor` (now deprecated). We call this
wrapper class the "delegate".
We sometimes use expando properties to set a property called `_delegate` on We sometimes use expando properties to set a property called `_delegate` on
the actor itself: the actor itself:
```javascript
var MyActor = GObject.registerClass(
class MyActor extends Clutter.Actor {
_init(params) {
super._init(params);
this._delegate = this;
}
});
```
Or using the deprecated `actor`:
```javascript ```javascript
var MyClass = class { var MyClass = class {
constructor() { constructor() {
@ -215,6 +227,7 @@ delegate object from an associated actor. For instance, the drag and drop
system calls the `handleDragOver` function on the delegate of a "drop target" system calls the `handleDragOver` function on the delegate of a "drop target"
when the user drags an item over it. If you do not set the `_delegate` when the user drags an item over it. If you do not set the `_delegate`
property, your actor will not be able to be dropped onto. property, your actor will not be able to be dropped onto.
In case the class is an actor itself, the `_delegate` can be just set to `this`.
## Functional style ## Functional style