Merge branch 'appmenu'
svn path=/trunk/; revision=68
This commit is contained in:
144
js/ui/overlay.js
144
js/ui/overlay.js
@ -1,16 +1,28 @@
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/* -*- mode: js2; js2-basic-offset: 4; -*- */
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const Clutter = imports.gi.Clutter;
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const Meta = imports.gi.Meta;
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const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const Mainloop = imports.mainloop;
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const Tweener = imports.tweener.tweener;
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const Clutter = imports.gi.Clutter;
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const Gio = imports.gi.Gio;
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const Gtk = imports.gi.Gtk;
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const Main = imports.ui.main;
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const Panel = imports.ui.panel;
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const Meta = imports.gi.Meta;
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const Shell = imports.gi.Shell;
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const AppDisplay = imports.ui.appdisplay;
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const OVERLAY_BACKGROUND_COLOR = new Clutter.Color();
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OVERLAY_BACKGROUND_COLOR.from_pixel(0x000000ff);
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const SIDESHOW_PAD = 6;
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const SIDESHOW_MIN_WIDTH = 250;
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const SIDESHOW_SEARCH_BG_COLOR = new Clutter.Color();
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SIDESHOW_SEARCH_BG_COLOR.from_pixel(0xffffffff);
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const SIDESHOW_TEXT_COLOR = new Clutter.Color();
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SIDESHOW_TEXT_COLOR.from_pixel(0xffffffff);
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// Time for initial animation going into overlay mode
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const ANIMATION_TIME = 0.3;
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@ -33,12 +45,90 @@ const POSITIONS = {
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4: [[0.25, 0.25, 0.3], [0.75, 0.25, 0.3], [0.75, 0.75, 0.3], [0.25, 0.75, 0.3]]
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};
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function Sideshow(width) {
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this._init(width);
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}
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Sideshow.prototype = {
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_init : function(width) {
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let me = this;
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let global = Shell.global_get();
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this._group = new Clutter.Group();
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this._group.hide();
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global.stage.add_actor(this._group);
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let icontheme = Gtk.icon_theme_get_default();
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let rect = new Clutter.Rectangle({ color: SIDESHOW_SEARCH_BG_COLOR,
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x: SIDESHOW_PAD,
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y: Panel.PANEL_HEIGHT + SIDESHOW_PAD,
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width: width,
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height: 24});
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this._group.add_actor(rect);
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let searchIconTexture = new Clutter.Texture({ x: SIDESHOW_PAD + 2,
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y: rect.y + 2 });
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let searchIconPath = icontheme.lookup_icon('gtk-find', 16, 0).get_filename();
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searchIconTexture.set_from_file(searchIconPath);
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this._group.add_actor(searchIconTexture);
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this._searchEntry = new Clutter.Entry({
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font_name: "Sans 14px",
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x: searchIconTexture.x
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+ searchIconTexture.width + 4,
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y: searchIconTexture.y,
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width: rect.width - (searchIconTexture.x),
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height: searchIconTexture.height});
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this._group.add_actor(this._searchEntry);
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global.stage.set_key_focus(this._searchEntry);
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this._searchQueued = false;
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this._searchEntry.connect('notify::text', function (se, prop) {
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if (me._searchQueued)
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return;
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Mainloop.timeout_add(250, function() {
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me._searchQueued = false;
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me._appdisplay.setSearch(me._searchEntry.text);
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return false;
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});
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});
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let appsText = new Clutter.Label({ color: SIDESHOW_TEXT_COLOR,
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font_name: "Sans Bold 14px",
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text: "Applications",
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x: SIDESHOW_PAD,
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y: this._searchEntry.y + this._searchEntry.height + 10,
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height: 16});
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this._group.add_actor(appsText);
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let menuY = appsText.y + appsText.height + 6;
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this._appdisplay = new AppDisplay.AppDisplay(SIDESHOW_PAD,
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menuY, width, global.screen_height - menuY);
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/* Proxy the activated signal */
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this._appdisplay.connect('activated', function(appdisplay) {
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me.emit('activated');
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});
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},
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show: function() {
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this._group.show();
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this._appdisplay.show();
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},
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hide: function() {
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this._group.hide();
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this._appdisplay.hide();
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}
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};
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Signals.addSignalMethods(Sideshow.prototype);
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function Overlay() {
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this._init();
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};
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}
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Overlay.prototype = {
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_init : function() {
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let me = this;
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let global = Shell.global_get();
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this._group = new Clutter.Group();
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@ -56,6 +146,29 @@ Overlay.prototype = {
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global.overlay_group.add_actor(this._group);
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this._windowClones = []
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// TODO - recalculate everything when desktop size changes
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this._recalculateSize();
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this._sideshow = new Sideshow(this._desktopX - 10);
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this._sideshow.connect('activated', function(sideshow) {
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// TODO - have some sort of animation/effect while
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// transitioning to the new app. We definitely need
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// startup-notification integration at least.
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me.hide();
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});
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},
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_recalculateSize: function () {
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let global = Shell.global_get();
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let screenWidth = global.screen_width;
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let screenHeight = global.screen_height;
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// The desktop windows are shown on top of a scaled down version of the
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// desktop. This is positioned at the right side of the screen
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this._desktopWidth = screenWidth * DESKTOP_SCALE;
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this._desktopHeight = screenHeight * DESKTOP_SCALE;
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this._desktopX = screenWidth - this._desktopWidth - 10;
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this._desktopY = Panel.PANEL_HEIGHT + (screenHeight - this._desktopHeight - Panel.PANEL_HEIGHT) / 2;
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},
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show : function() {
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@ -63,23 +176,18 @@ Overlay.prototype = {
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this.visible = true;
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let global = Shell.global_get();
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global.focus_stage();
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let windows = global.get_windows();
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let desktopWindow = null;
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let screenWidth = global.screen_width
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let screenHeight = global.screen_height
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this._recalculateSize();
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for (let i = 0; i < windows.length; i++)
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if (windows[i].get_window_type() == Meta.WindowType.DESKTOP)
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desktopWindow = windows[i];
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// The desktop windows are shown on top of a scaled down version of the
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// desktop. This is positioned at the right side of the screen
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this._desktopWidth = screenWidth * DESKTOP_SCALE;
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this._desktopHeight = screenHeight * DESKTOP_SCALE;
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this._desktopX = screenWidth - this._desktopWidth - 10;
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this._desktopY = Panel.PANEL_HEIGHT + (screenHeight - this._desktopHeight - Panel.PANEL_HEIGHT) / 2;
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// If a file manager is displaying desktop icons, there will be a desktop window.
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// This window will have the size of the whole desktop. When such window is not present
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// (e.g. when the preference for showing icons on the desktop is disabled by the user
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@ -112,6 +220,8 @@ Overlay.prototype = {
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windowIndex++;
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}
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this._sideshow.show();
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// All the the actors in the window group are completely obscured,
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// hiding the group holding them while the overlay is displayed greatly
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// increases performance of the overlay especially when there are many
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@ -136,6 +246,8 @@ Overlay.prototype = {
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this._windowClones[i].destroy();
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}
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this._sideshow.hide();
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this._windowClones = [];
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}
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},
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@ -166,6 +278,8 @@ Overlay.prototype = {
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},
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_addDesktop : function(desktop) {
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let me = this;
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this._windowClones.push(desktop);
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this._group.add_actor(desktop);
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@ -178,7 +292,6 @@ Overlay.prototype = {
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transition: "linear"
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});
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let me = this;
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desktop.connect("button-press-event",
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function() {
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me._deactivate();
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@ -205,6 +318,8 @@ Overlay.prototype = {
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},
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_createWindowClone : function(w, windowIndex, numberOfWindows) {
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let me = this;
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// We show the window using "clones" of the texture .. separate
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// actors that mirror the original actors for the window. For
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// animation purposes, it may be better to actually move the
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@ -244,7 +359,6 @@ Overlay.prototype = {
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transition: "linear"
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});
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let me = this;
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clone.connect("button-press-event",
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function(clone, event) {
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me._activateWindow(w, event.get_time());
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