st: Add StDirectionType enum

In order to replace GTK+'s GtkDirectionType. It's bit-compatible with it,
too. All callers have been updated to use it.

This is a purely accessory change in terms of X11 Display usage cleanup,
but helps see better what is left.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/317
This commit is contained in:
Carlos Garnacho
2018-11-27 13:58:25 +01:00
parent a977c1388a
commit c59c5eb893
21 changed files with 80 additions and 84 deletions

View File

@ -4,7 +4,6 @@ const Clutter = imports.gi.Clutter;
const Gio = imports.gi.Gio;
const GLib = imports.gi.GLib;
const GObject = imports.gi.GObject;
const Gtk = imports.gi.Gtk;
const Shell = imports.gi.Shell;
const Signals = imports.signals;
const Meta = imports.gi.Meta;
@ -175,7 +174,7 @@ class BaseAppView {
_selectAppInternal(id) {
if (this._items[id])
this._items[id].actor.navigate_focus(null, Gtk.DirectionType.TAB_FORWARD, false);
this._items[id].actor.navigate_focus(null, St.DirectionType.TAB_FORWARD, false);
else
log('No such application ' + id);
}
@ -1468,18 +1467,18 @@ var AppFolderPopup = class AppFolderPopup {
let isLtr = Clutter.get_default_text_direction() == Clutter.TextDirection.LTR;
switch (event.get_key_symbol()) {
case Clutter.Down:
direction = Gtk.DirectionType.TAB_FORWARD;
direction = St.DirectionType.TAB_FORWARD;
break;
case Clutter.Right:
direction = isLtr ? Gtk.DirectionType.TAB_FORWARD :
Gtk.DirectionType.TAB_BACKWARD;
direction = isLtr ? St.DirectionType.TAB_FORWARD :
St.DirectionType.TAB_BACKWARD;
break;
case Clutter.Up:
direction = Gtk.DirectionType.TAB_BACKWARD;
direction = St.DirectionType.TAB_BACKWARD;
break;
case Clutter.Left:
direction = isLtr ? Gtk.DirectionType.TAB_BACKWARD :
Gtk.DirectionType.TAB_FORWARD;
direction = isLtr ? St.DirectionType.TAB_BACKWARD :
St.DirectionType.TAB_FORWARD;
break;
default:
return Clutter.EVENT_PROPAGATE;
@ -1690,7 +1689,7 @@ var AppIcon = class AppIcon {
_onKeyboardPopupMenu() {
this.popupMenu();
this._menu.actor.navigate_focus(null, Gtk.DirectionType.TAB_FORWARD, false);
this._menu.actor.navigate_focus(null, St.DirectionType.TAB_FORWARD, false);
}
getId() {