popupMenu: Don't propagate the 'activate' signal on menu items
We used to do this to close the menu when activating, but now we have the itemActivated call which explicitly calls up to the toplevel.
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@ -819,9 +819,6 @@ const PopupMenuBase = new Lang.Class({
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}
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if (menuItem instanceof PopupMenuSection) {
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let activateId = menuItem.connect('activate', Lang.bind(this, function() {
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this.emit('activate');
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}));
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let activeChangeId = menuItem.connect('active-changed', Lang.bind(this, this._subMenuActiveChanged));
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let parentOpenStateChangedId = this.connect('open-state-changed', function(self, open) {
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@ -838,7 +835,6 @@ const PopupMenuBase = new Lang.Class({
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}));
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menuItem.connect('destroy', Lang.bind(this, function() {
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menuItem.disconnect(activateId);
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menuItem.disconnect(activeChangeId);
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this.disconnect(subMenuSensitiveChangedId);
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this.disconnect(parentOpenStateChangedId);
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@ -852,16 +848,12 @@ const PopupMenuBase = new Lang.Class({
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this.box.insert_child_below(menuItem.menu.actor, before_item);
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this._connectItemSignals(menuItem);
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let subMenuActivateId = menuItem.connect('activate', Lang.bind(this, function() {
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this.emit('activate');
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}));
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let subMenuActiveChangeId = menuItem.menu.connect('active-changed', Lang.bind(this, this._subMenuActiveChanged));
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let closingId = this.connect('menu-closed', function() {
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menuItem.menu.close(BoxPointer.PopupAnimation.NONE);
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});
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menuItem.connect('destroy', Lang.bind(this, function() {
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menuItem.menu.disconnect(subMenuActivateId);
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menuItem.menu.disconnect(subMenuActiveChangeId);
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this.disconnect(closingId);
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}));
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