workspacesView: simplify code
We always pass the same coordinates to setGeometry and setClipRect in WorkspacesView; remove the latter to simplify code. https://bugzilla.gnome.org/show_bug.cgi?id=682050
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@ -46,10 +46,6 @@ const WorkspacesView = new Lang.Class({
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this._height = 0;
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this._x = 0;
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this._y = 0;
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this._clipX = 0;
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this._clipY = 0;
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this._clipWidth = 0;
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this._clipHeight = 0;
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this._spacing = 0;
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this._animating = false; // tweening
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this._scrolling = false; // swipe-scrolling
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@ -88,8 +84,8 @@ const WorkspacesView = new Lang.Class({
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this._overviewShownId =
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Main.overview.connect('shown',
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Lang.bind(this, function() {
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this.actor.set_clip(this._clipX, this._clipY,
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this._clipWidth, this._clipHeight);
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this.actor.set_clip(this._x, this._y,
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this._width, this._height);
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}));
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this.scrollAdjustment = new St.Adjustment({ value: activeWorkspaceIndex,
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@ -156,13 +152,6 @@ const WorkspacesView = new Lang.Class({
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this._workspaces[i].setGeometry(x, y, width, height);
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},
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setClipRect: function(x, y, width, height) {
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this._clipX = x;
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this._clipY = y;
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this._clipWidth = width;
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this._clipHeight = height;
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},
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_lookupWorkspaceForMetaWindow: function (metaWindow) {
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for (let i = 0; i < this._workspaces.length; i++) {
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if (this._workspaces[i].containsMetaWindow(metaWindow))
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@ -636,24 +625,13 @@ const WorkspacesDisplay = new Lang.Class({
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let rtl = (Clutter.get_default_text_direction () == Clutter.TextDirection.RTL);
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let clipWidth = width;
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let clipHeight = fullHeight;
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let clipX = x;
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let clipY = y + (fullHeight - clipHeight) / 2;
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let monitors = Main.layoutManager.monitors;
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let m = 0;
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for (let i = 0; i < monitors.length; i++) {
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if (i == this._primaryIndex) {
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this._workspacesViews[m].setClipRect(clipX, clipY,
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clipWidth, clipHeight);
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this._workspacesViews[m].setGeometry(x, y, width, height);
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m++;
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} else if (!this._workspacesOnlyOnPrimary) {
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this._workspacesViews[m].setClipRect(monitors[i].x,
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monitors[i].y,
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monitors[i].width,
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monitors[i].height);
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this._workspacesViews[m].setGeometry(monitors[i].x,
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monitors[i].y,
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monitors[i].width,
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