panel: programmatic anim. control of AnimatedIcon
The AnimatedIcon does not have an API for controlling the animation but relies on the :visible property changes to start and stop a timeout used to update the frame. This has the inconvenient of having a side effect when visible is set to true multiple times, and is not really the API expected from such component. Also, there is a race if it is displayed before the images are loaded: there is no child yet and thus we get this._frame = NaN which leads to a crash. Switch to a play/stop API instead, and add a load event callback to the TextureCache.load_slice_image to exactly know when we can start using the images. https://bugzilla.gnome.org/show_bug.cgi?id=687583
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@ -82,26 +82,34 @@ const AnimatedIcon = new Lang.Class({
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_init: function(name, size) {
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this.actor = new St.Bin({ visible: false });
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this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
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this.actor.connect('notify::visible', Lang.bind(this, this._onVisibleNotify));
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this._isLoaded = false;
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this._isPlaying = false;
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this._timeoutId = 0;
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this._frame = 0;
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this._animations = St.TextureCache.get_default().load_sliced_image (global.datadir + '/theme/' + name, size, size);
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this._animations = St.TextureCache.get_default().load_sliced_image (global.datadir + '/theme/' + name, size, size,
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Lang.bind(this, this._animationsLoaded));
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this.actor.set_child(this._animations);
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},
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_disconnectTimeout: function() {
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play: function() {
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if (this._isLoaded && this._timeoutId == 0) {
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if (this._frame == 0)
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this._showFrame(0);
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this._timeoutId = Mainloop.timeout_add(ANIMATED_ICON_UPDATE_TIMEOUT, Lang.bind(this, this._update));
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}
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this._isPlaying = true;
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},
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stop: function() {
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if (this._timeoutId > 0) {
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Mainloop.source_remove(this._timeoutId);
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this._timeoutId = 0;
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}
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},
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_onVisibleNotify: function() {
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if (this.actor.visible)
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this._timeoutId = Mainloop.timeout_add(ANIMATED_ICON_UPDATE_TIMEOUT, Lang.bind(this, this._update));
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else
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this._disconnectTimeout();
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this._isPlaying = false;
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},
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_showFrame: function(frame) {
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@ -121,8 +129,17 @@ const AnimatedIcon = new Lang.Class({
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return true;
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},
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_animationsLoaded: function() {
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this._isLoaded = true;
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if (this._isPlaying) {
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this._showFrame(0);
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this._timeoutId = Mainloop.timeout_add(ANIMATED_ICON_UPDATE_TIMEOUT, Lang.bind(this, this._update));
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}
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},
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_onDestroy: function() {
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this._disconnectTimeout();
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this.stop();
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}
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});
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@ -367,6 +384,7 @@ const AppMenuButton = new Lang.Class({
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transition: "easeOutQuad",
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onCompleteScope: this,
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onComplete: function() {
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this._spinner.stop();
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this._spinner.actor.opacity = 255;
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this._spinner.actor.hide();
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}
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@ -376,6 +394,7 @@ const AppMenuButton = new Lang.Class({
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startAnimation: function() {
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this._stop = false;
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this.actor.reactive = false;
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this._spinner.play();
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this._spinner.actor.show();
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},
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