closeDialog: Periodically check for window to become responsive again
The close dialog for non-responding windows is closed automatically when we detect that the window is responding again. However as we currently only ping the window in response to certain user actions (like focusing the window or opening the window menu), this can easily go undetected. Address this by periodically pinging the window while the close dialog is shown. https://gitlab.gnome.org/GNOME/gnome-shell/issues/298
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@ -2,6 +2,7 @@
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const Clutter = imports.gi.Clutter;
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const Clutter = imports.gi.Clutter;
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const Gio = imports.gi.Gio;
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const Gio = imports.gi.Gio;
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const GLib = imports.gi.GLib;
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const GObject = imports.gi.GObject;
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const GObject = imports.gi.GObject;
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const Lang = imports.lang;
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const Lang = imports.lang;
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const Meta = imports.gi.Meta;
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const Meta = imports.gi.Meta;
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@ -13,6 +14,7 @@ const Tweener = imports.ui.tweener;
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var FROZEN_WINDOW_BRIGHTNESS = -0.3
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var FROZEN_WINDOW_BRIGHTNESS = -0.3
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var DIALOG_TRANSITION_TIME = 0.15
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var DIALOG_TRANSITION_TIME = 0.15
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var ALIVE_TIMEOUT = 5000;
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var CloseDialog = new Lang.Class({
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var CloseDialog = new Lang.Class({
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Name: 'CloseDialog',
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Name: 'CloseDialog',
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@ -26,6 +28,7 @@ var CloseDialog = new Lang.Class({
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this.parent();
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this.parent();
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this._window = window;
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this._window = window;
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this._dialog = null;
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this._dialog = null;
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this._timeoutId = 0;
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},
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},
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get window() {
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get window() {
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@ -99,6 +102,12 @@ var CloseDialog = new Lang.Class({
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Meta.disable_unredirect_for_screen(global.screen);
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Meta.disable_unredirect_for_screen(global.screen);
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this._timeoutId = GLib.timeout_add(GLib.PRIORITY_DEFAULT, ALIVE_TIMEOUT,
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() => {
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this._window.check_alive(global.display.get_current_time_roundtrip());
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return GLib.SOURCE_CONTINUE;
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});
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this._addWindowEffect();
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this._addWindowEffect();
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this._initDialog();
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this._initDialog();
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@ -121,6 +130,9 @@ var CloseDialog = new Lang.Class({
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Meta.enable_unredirect_for_screen(global.screen);
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Meta.enable_unredirect_for_screen(global.screen);
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GLib.source_remove(this._timeoutId);
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this._timeoutId = 0;
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let dialog = this._dialog;
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let dialog = this._dialog;
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this._dialog = null;
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this._dialog = null;
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this._removeWindowEffect();
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this._removeWindowEffect();
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