Refresh all background instances after suspend if needed

NVIDIA drivers don't preserve FBO contents across suspend / resume
cycles which results in broken backgrounds. We can work around that by
forcing a refresh when coming out of suspend.

https://bugzilla.gnome.org/show_bug.cgi?id=739178
This commit is contained in:
Rui Matos
2015-03-19 15:46:08 +01:00
parent 2d71456944
commit c3bf4a325d
3 changed files with 48 additions and 0 deletions

View File

@ -5,6 +5,9 @@
#include <sys/types.h>
#include <sys/wait.h>
#include <GL/gl.h>
#include <cogl/cogl.h>
#include "shell-util.h"
#include <glib/gi18n-lib.h>
#include <gtk/gtk.h>
@ -358,3 +361,33 @@ shell_util_cursor_tracker_to_clutter (MetaCursorTracker *tracker,
clutter_actor_hide (CLUTTER_ACTOR (texture));
}
}
typedef const gchar *(*ShellGLGetString) (GLenum);
static const gchar *
get_gl_vendor (void)
{
static const gchar *vendor = NULL;
if (!vendor)
{
ShellGLGetString gl_get_string;
gl_get_string = (ShellGLGetString) cogl_get_proc_address ("glGetString");
if (gl_get_string)
vendor = gl_get_string (GL_VENDOR);
}
return vendor;
}
gboolean
shell_util_need_background_refresh (void)
{
if (!clutter_check_windowing_backend (CLUTTER_WINDOWING_X11))
return FALSE;
if (g_strcmp0 (get_gl_vendor (), "NVIDIA Corporation") == 0)
return TRUE;
return FALSE;
}