workspaceAnimation: Support multiple screens
Currently, there's one animation for the whole canvas. While it looks fine with just one screen, it causes windows to move between screens when switching workspaces. Instead, have a separate animation on each screen, and sync their progress so that at any given time the progress "fraction" is the same between all screens. Clip all animations to their screens so that the windows don't leak to other screens. If a window is placed between every screen, can end up in multiple animations, in that case each part is still animated separately. Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1213 https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1326
This commit is contained in:
parent
cfd792fe86
commit
c3aa25e4e3
@ -12,10 +12,11 @@ const WINDOW_ANIMATION_TIME = 250;
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const WorkspaceGroup = GObject.registerClass(
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class WorkspaceGroup extends Clutter.Actor {
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_init(workspace, movingWindow) {
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_init(workspace, monitor, movingWindow) {
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super._init();
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this._workspace = workspace;
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this._monitor = monitor;
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this._movingWindow = movingWindow;
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this._windowRecords = [];
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@ -34,6 +35,11 @@ class WorkspaceGroup extends Clutter.Actor {
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if (!window.showing_on_its_workspace())
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return false;
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const geometry = global.display.get_monitor_geometry(this._monitor.index);
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const [intersects, intersection_] = window.get_frame_rect().intersect(geometry);
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if (!intersects)
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return false;
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const isSticky =
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window.is_on_all_workspaces() || window === this._movingWindow;
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@ -66,8 +72,8 @@ class WorkspaceGroup extends Clutter.Actor {
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for (const windowActor of windowActors) {
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const clone = new Clutter.Clone({
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source: windowActor,
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x: windowActor.x,
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y: windowActor.y,
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x: windowActor.x - this._monitor.x,
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y: windowActor.y - this._monitor.y,
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});
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this.add_child(clone);
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@ -98,10 +104,20 @@ class WorkspaceGroup extends Clutter.Actor {
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}
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});
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const MonitorGroup = GObject.registerClass(
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class MonitorGroup extends Clutter.Actor {
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_init(monitor) {
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super._init();
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const MonitorGroup = GObject.registerClass({
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Properties: {
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'progress': GObject.ParamSpec.double(
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'progress', 'progress', 'progress',
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GObject.ParamFlags.READWRITE,
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-Infinity, Infinity, 0),
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},
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}, class MonitorGroup extends Clutter.Actor {
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_init(monitor, workspaceIndices, movingWindow) {
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super._init({
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clip_to_allocation: true,
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});
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this._monitor = monitor;
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const constraint = new Layout.MonitorConstraint({ index: monitor.index });
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this.add_constraint(constraint);
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@ -110,6 +126,48 @@ class MonitorGroup extends Clutter.Actor {
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this.add_child(background);
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this._container = new Clutter.Actor();
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this.add_child(this._container);
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const stickyGroup = new WorkspaceGroup(null, monitor, movingWindow);
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this.add_child(stickyGroup);
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this._workspaceGroups = [];
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const workspaceManager = global.workspace_manager;
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const vertical = workspaceManager.layout_rows === -1;
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const activeWorkspace = workspaceManager.get_active_workspace();
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let x = 0;
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let y = 0;
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for (const i of workspaceIndices) {
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const ws = workspaceManager.get_workspace_by_index(i);
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const fullscreen = ws.list_windows().some(w => w.get_monitor() === monitor.index && w.is_fullscreen());
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if (i > 0 && vertical && !fullscreen && monitor.index === Main.layoutManager.primaryIndex) {
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// We have to shift windows up or down by the height of the panel to prevent having a
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// visible gap between the windows while switching workspaces. Since fullscreen windows
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// hide the panel, they don't need to be shifted up or down.
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y -= Main.panel.height;
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}
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const group = new WorkspaceGroup(ws, monitor, movingWindow);
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this._workspaceGroups.push(group);
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this._container.add_child(group);
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group.set_position(x, y);
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if (vertical)
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y += this.baseDistance;
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else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
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x -= this.baseDistance;
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else
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x += this.baseDistance;
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}
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this.progress = this.getWorkspaceProgress(activeWorkspace);
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this._bgManager = new Background.BackgroundManager({
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container: background,
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monitorIndex: monitor.index,
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@ -122,6 +180,84 @@ class MonitorGroup extends Clutter.Actor {
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_onDestroy() {
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this._bgManager.destroy();
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}
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get baseDistance() {
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if (global.workspace_manager.layout_rows === -1)
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return this._monitor.height;
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else
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return this._monitor.width;
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}
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get progress() {
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if (global.workspace_manager.layout_rows === -1)
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return -this._container.y / this.baseDistance;
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else if (this.get_text_direction() === Clutter.TextDirection.RTL)
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return this._container.x / this.baseDistance;
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else
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return -this._container.x / this.baseDistance;
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}
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set progress(p) {
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if (global.workspace_manager.layout_rows === -1)
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this._container.y = -Math.round(p * this.baseDistance);
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else if (this.get_text_direction() === Clutter.TextDirection.RTL)
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this._container.x = Math.round(p * this.baseDistance);
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else
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this._container.x = -Math.round(p * this.baseDistance);
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}
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get index() {
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return this._monitor.index;
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}
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getWorkspaceProgress(workspace) {
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const group = this._workspaceGroups.find(g =>
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g.workspace.index() === workspace.index());
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return this._getWorkspaceGroupProgress(group);
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}
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_getWorkspaceGroupProgress(group) {
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if (global.workspace_manager.layout_rows === -1)
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return group.y / this.baseDistance;
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else if (this.get_text_direction() === Clutter.TextDirection.RTL)
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return -group.x / this.baseDistance;
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else
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return group.x / this.baseDistance;
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}
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getSnapPoints() {
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return this._workspaceGroups.map(g =>
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this._getWorkspaceGroupProgress(g));
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}
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findClosestWorkspace(progress) {
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const distances = this.getSnapPoints().map(p =>
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Math.abs(p - progress));
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const index = distances.indexOf(Math.min(...distances));
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return this._workspaceGroups[index].workspace;
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}
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_interpolateProgress(progress, monitorGroup) {
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if (this.index === monitorGroup.index)
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return progress;
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const points1 = monitorGroup.getSnapPoints();
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const points2 = this.getSnapPoints();
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const upper = points1.indexOf(points1.find(p => p >= progress));
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const lower = points1.indexOf(points1.slice().reverse().find(p => p <= progress));
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if (points1[upper] === points1[lower])
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return points2[upper];
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const t = (progress - points1[lower]) / (points1[upper] - points1[lower]);
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return points2[lower] + (points2[upper] - points2[lower]) * t;
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}
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updateSwipeForMonitor(progress, monitorGroup) {
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this.progress = this._interpolateProgress(progress, monitorGroup);
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}
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});
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var WorkspaceAnimationController = class {
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@ -153,73 +289,39 @@ var WorkspaceAnimationController = class {
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return;
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const workspaceManager = global.workspace_manager;
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const vertical = workspaceManager.layout_rows === -1;
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const nWorkspaces = workspaceManager.get_n_workspaces();
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const activeWorkspaceIndex = workspaceManager.get_active_workspace_index();
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const switchData = {};
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this._switchData = switchData;
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switchData.stickyGroup = new WorkspaceGroup(null, this.movingWindow);
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switchData.workspaceGroups = [];
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switchData.monitors = [];
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switchData.gestureActivated = false;
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switchData.inProgress = false;
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switchData.container = new Clutter.Actor();
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switchData.backgroundGroup = new Clutter.Actor();
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for (const monitor of Main.layoutManager.monitors)
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switchData.backgroundGroup.add_child(new MonitorGroup(monitor));
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Main.uiGroup.insert_child_above(switchData.backgroundGroup, global.window_group);
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Main.uiGroup.insert_child_above(switchData.container, switchData.backgroundGroup);
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Main.uiGroup.insert_child_above(switchData.stickyGroup, switchData.container);
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let x = 0;
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let y = 0;
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if (!workspaceIndices)
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workspaceIndices = [...Array(nWorkspaces).keys()];
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for (const i of workspaceIndices) {
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const ws = workspaceManager.get_workspace_by_index(i);
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const fullscreen = ws.list_windows().some(w => w.is_fullscreen());
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const monitors = Meta.prefs_get_workspaces_only_on_primary()
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? [Main.layoutManager.primaryMonitor] : Main.layoutManager.monitors;
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if (y > 0 && vertical && !fullscreen) {
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// We have to shift windows up or down by the height of the panel to prevent having a
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// visible gap between the windows while switching workspaces. Since fullscreen windows
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// hide the panel, they don't need to be shifted up or down.
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y -= Main.panel.height;
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for (const monitor of monitors) {
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if (Meta.prefs_get_workspaces_only_on_primary() &&
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monitor.index !== Main.layoutManager.primaryIndex)
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continue;
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const group = new MonitorGroup(monitor, workspaceIndices, this.movingWindow);
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Main.uiGroup.insert_child_above(group, global.window_group);
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switchData.monitors.push(group);
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}
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const group = new WorkspaceGroup(ws, this.movingWindow);
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switchData.workspaceGroups.push(group);
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switchData.container.add_child(group);
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switchData.container.set_child_above_sibling(group, null);
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group.set_position(x, y);
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if (vertical)
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y += global.screen_height;
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else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
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x -= global.screen_width;
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else
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x += global.screen_width;
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}
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const activeGroup = this._findWorkspaceGroupByIndex(activeWorkspaceIndex);
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if (vertical)
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switchData.container.y = -activeGroup.y;
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else
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switchData.container.x = -activeGroup.x;
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}
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_finishWorkspaceSwitch(switchData) {
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this._switchData = null;
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switchData.backgroundGroup.destroy();
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switchData.container.destroy();
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switchData.stickyGroup.destroy();
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switchData.monitors.forEach(m => m.destroy());
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this.movingWindow = null;
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}
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@ -253,45 +355,32 @@ var WorkspaceAnimationController = class {
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this._prepareWorkspaceSwitch(workspaceIndices);
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this._switchData.inProgress = true;
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const fromGroup = this._findWorkspaceGroupByIndex(from);
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const toGroup = this._findWorkspaceGroupByIndex(to);
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const fromWs = global.workspace_manager.get_workspace_by_index(from);
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const toWs = global.workspace_manager.get_workspace_by_index(to);
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this._switchData.container.x = -fromGroup.x;
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this._switchData.container.y = -fromGroup.y;
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for (const monitorGroup of this._switchData.monitors) {
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monitorGroup.progress = monitorGroup.getWorkspaceProgress(fromWs);
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const progress = monitorGroup.getWorkspaceProgress(toWs);
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this._switchData.container.ease({
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x: -toGroup.x,
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y: -toGroup.y,
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const params = {
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duration: WINDOW_ANIMATION_TIME,
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mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
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onComplete: () => {
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};
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if (monitorGroup.index === Main.layoutManager.primaryIndex) {
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params.onComplete = () => {
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this._finishWorkspaceSwitch(this._switchData);
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onComplete();
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this._swipeTracker.enabled = true;
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},
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});
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};
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}
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_getProgressForWorkspace(workspaceGroup) {
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if (global.workspace_manager.layout_rows === -1)
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return workspaceGroup.y / global.screen_height;
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else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
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return -workspaceGroup.x / global.screen_width;
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else
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return workspaceGroup.x / global.screen_width;
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monitorGroup.ease_property('progress', progress, params);
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}
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}
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_findWorkspaceGroupByIndex(index) {
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return this._switchData.workspaceGroups.find(g => g.workspace.index() === index);
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}
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_findClosestWorkspaceGroup(progress) {
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const distances = this._switchData.workspaceGroups.map(g => {
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const workspaceProgress = this._getProgressForWorkspace(g);
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return Math.abs(workspaceProgress - progress);
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});
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const index = distances.indexOf(Math.min(...distances));
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return this._switchData.workspaceGroups[index];
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_findMonitorGroup(monitorIndex) {
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return this._switchData.monitors.find(m => m.index === monitorIndex);
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}
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_switchWorkspaceBegin(tracker, monitor) {
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@ -305,31 +394,22 @@ var WorkspaceAnimationController = class {
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? Clutter.Orientation.HORIZONTAL
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: Clutter.Orientation.VERTICAL;
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const baseDistance = horiz ? global.screen_width : global.screen_height;
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let progress;
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let cancelProgress;
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if (this._switchData && this._switchData.gestureActivated) {
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this._switchData.container.remove_all_transitions();
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if (!horiz)
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progress = -this._switchData.container.y / baseDistance;
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else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
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progress = this._switchData.container.x / baseDistance;
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else
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progress = -this._switchData.container.x / baseDistance;
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const wsGroup = this._findClosestWorkspaceGroup(progress);
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cancelProgress = this._getProgressForWorkspaceGroup(wsGroup);
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for (const group of this._switchData.monitors)
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group.remove_all_transitions();
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} else {
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this._prepareWorkspaceSwitch();
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const activeIndex = workspaceManager.get_active_workspace_index();
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const wsGroup = this._findWorkspaceGroupByIndex(activeIndex);
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progress = cancelProgress = this._getProgressForWorkspace(wsGroup);
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}
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const points = this._switchData.workspaceGroups.map(this._getProgressForWorkspace);
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const monitorGroup = this._findMonitorGroup(monitor);
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const baseDistance = monitorGroup.baseDistance;
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const progress = monitorGroup.progress;
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const closestWs = monitorGroup.findClosestWorkspace(progress);
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const cancelProgress = monitorGroup.getWorkspaceProgress(closestWs);
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const points = monitorGroup.getSnapPoints();
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this._switchData.baseMonitorGroup = monitorGroup;
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tracker.confirmSwipe(baseDistance, points, progress, cancelProgress);
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}
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@ -338,39 +418,37 @@ var WorkspaceAnimationController = class {
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if (!this._switchData)
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return;
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let xPos = 0;
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let yPos = 0;
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if (global.workspace_manager.layout_rows === -1)
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yPos = -Math.round(progress * global.screen_height);
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else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
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xPos = Math.round(progress * global.screen_width);
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else
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xPos = -Math.round(progress * global.screen_width);
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this._switchData.container.set_position(xPos, yPos);
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for (const monitorGroup of this._switchData.monitors)
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monitorGroup.updateSwipeForMonitor(progress, this._switchData.baseMonitorGroup);
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}
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_switchWorkspaceEnd(tracker, duration, endProgress) {
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if (!this._switchData)
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return;
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const newGroup = this._findClosestWorkspaceGroup(endProgress);
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const switchData = this._switchData;
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switchData.gestureActivated = true;
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this._switchData.container.ease({
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x: -newGroup.x,
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y: -newGroup.y,
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const newWs = switchData.baseMonitorGroup.findClosestWorkspace(endProgress);
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for (const monitorGroup of this._switchData.monitors) {
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const progress = monitorGroup.getWorkspaceProgress(newWs);
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const params = {
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duration,
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mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
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onComplete: () => {
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if (!newGroup.workspace.active)
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newGroup.workspace.activate(global.get_current_time());
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};
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if (monitorGroup.index === Main.layoutManager.primaryIndex) {
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params.onComplete = () => {
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if (!newWs.active)
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newWs.activate(global.get_current_time());
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this._finishWorkspaceSwitch(switchData);
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},
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});
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};
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}
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monitorGroup.ease_property('progress', progress, params);
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}
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}
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get gestureActive() {
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