workspace: Lay out windows based on the real allocation
Instead of doing an entire recalculation of window positions when sliding the thumbnails box, simply recalculate the position and scale with basic aspect ratio math. This also ensures that windows won't miraculously swap positions, even if we reposition windows while the thumbnails box is expanded. https://bugzilla.gnome.org/show_bug.cgi?id=694469
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@ -56,6 +56,7 @@ const WorkspacesView = new Lang.Class({
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}));
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this._fullGeometry = null;
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this._actualGeometry = null;
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this._spacing = 0;
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this._animating = false; // tweening
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@ -135,6 +136,7 @@ const WorkspacesView = new Lang.Class({
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let ws = new Workspace.Workspace(null, i);
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ws.setFullGeometry(monitors[i]);
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ws.setActualGeometry(monitors[i]);
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global.overlay_group.add_actor(ws.actor);
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this._extraWorkspaces.push(ws);
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}
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@ -156,6 +158,16 @@ const WorkspacesView = new Lang.Class({
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this._workspaces[i].setFullGeometry(geom);
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},
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setActualGeometry: function(geom) {
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if (rectEqual(this._actualGeometry, geom))
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return;
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this._actualGeometry = geom;
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for (let i = 0; i < this._workspaces.length; i++)
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this._workspaces[i].setActualGeometry(geom);
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},
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_lookupWorkspaceForMetaWindow: function (metaWindow) {
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for (let i = 0; i < this._workspaces.length; i++) {
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if (this._workspaces[i].containsMetaWindow(metaWindow))
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@ -432,6 +444,7 @@ const WorkspacesDisplay = new Lang.Class({
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_init: function() {
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this.actor = new St.Widget({ clip_to_allocation: true });
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this.actor.connect('notify::allocation', Lang.bind(this, this._updateWorkspacesActualGeometry));
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this.actor.connect('parent-set', Lang.bind(this, this._parentSet));
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let clickAction = new Clutter.ClickAction()
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@ -576,6 +589,7 @@ const WorkspacesDisplay = new Lang.Class({
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}
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this._updateWorkspacesFullGeometry();
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this._updateWorkspacesActualGeometry();
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for (let i = 0; i < this._workspacesViews.length; i++)
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global.overlay_group.add_actor(this._workspacesViews[i].actor);
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@ -660,6 +674,28 @@ const WorkspacesDisplay = new Lang.Class({
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}
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},
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_updateWorkspacesActualGeometry: function() {
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if (!this._workspacesViews.length)
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return;
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let [x, y] = this.actor.get_transformed_position();
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let width = this.actor.allocation.x2 - this.actor.allocation.x1;
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let height = this.actor.allocation.y2 - this.actor.allocation.y1;
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let geometry = { x: x, y: y, width: width, height: height };
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let monitors = Main.layoutManager.monitors;
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let m = 0;
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for (let i = 0; i < monitors.length; i++) {
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if (i == this._primaryIndex) {
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this._workspacesViews[m].setActualGeometry(geometry);
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m++;
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} else if (!this._workspacesOnlyOnPrimary) {
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this._workspacesViews[m].setActualGeometry(monitors[i]);
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m++;
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}
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}
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},
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_onRestacked: function(overview, stackIndices) {
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for (let i = 0; i < this._workspacesViews.length; i++)
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this._workspacesViews[i].syncStacking(stackIndices);
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