a11y: adding checked state on the popup menu items

https://bugzilla.gnome.org/show_bug.cgi?id=668366
This commit is contained in:
Alejandro Piñeiro 2012-01-20 18:10:45 +01:00
parent d7e2b0a771
commit c2fdec188e

View File

@ -749,6 +749,7 @@ const PopupSwitchMenuItem = new Lang.Class({
this._switch = new Switch(active);
this.actor.accessible_role = Atk.Role.CHECK_MENU_ITEM;
this.checkAccessibleState();
this.actor.label_actor = this.label;
this.addActor(this.label);
@ -776,6 +777,7 @@ const PopupSwitchMenuItem = new Lang.Class({
this.actor.can_focus = true;
this.actor.accessible_role = Atk.Role.CHECK_MENU_ITEM;
}
this.checkAccessibleState();
},
activate: function(event) {
@ -795,6 +797,7 @@ const PopupSwitchMenuItem = new Lang.Class({
toggle: function() {
this._switch.toggle();
this.emit('toggled', this._switch.state);
this.checkAccessibleState();
},
get state() {
@ -803,6 +806,20 @@ const PopupSwitchMenuItem = new Lang.Class({
setToggleState: function(state) {
this._switch.setToggleState(state);
this.checkAccessibleState();
},
checkAccessibleState: function() {
switch (this.actor.accessible_role) {
case Atk.Role.CHECK_MENU_ITEM:
if (this._switch.state)
this.actor.add_accessible_state (Atk.StateType.CHECKED);
else
this.actor.remove_accessible_state (Atk.StateType.CHECKED);
break;
default:
this.actor.remove_accessible_state (Atk.StateType.CHECKED);
}
}
});