From c281e868a07d5a9a9d241a0efa929f026657c258 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jonas=20Dre=C3=9Fler?= Date: Mon, 8 Jun 2020 09:41:51 +0200 Subject: [PATCH] workspace: Only pass MetaWindow to WindowPreviewLayout Since the WindowPreview class rarely needs to handle the actual actor painting the window preview, refactor the WindowPreviewLayout a bit to only pass a MetaWindow to its addWindow() and removeWindow() functions. Also make the getWindows() function return an array of MetaWindows, which makes the getMetaWindow() function obsolete, so remove that. https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1307 --- js/ui/workspace.js | 85 ++++++++++++++++++++++++---------------------- 1 file changed, 44 insertions(+), 41 deletions(-) diff --git a/js/ui/workspace.js b/js/ui/workspace.js index e50d8b30d..e1096f16f 100644 --- a/js/ui/workspace.js +++ b/js/ui/workspace.js @@ -118,35 +118,63 @@ var WindowPreviewLayout = GObject.registerClass({ } } - addWindow(actor, metaWindow) { - if (this._windows.has(actor)) - return; + /** + * addWindow: + * @param {Meta.Window} window: the MetaWindow instance + * + * Creates a ClutterActor drawing the texture of @window and adds it + * to the container. If @window is already part of the preview, this + * function will do nothing. + * + * @returns {Clutter.Actor} The newly created actor drawing @window + */ + addWindow(window) { + const index = [...this._windows.values()].findIndex(info => + info.metaWindow === window); - const windowActor = metaWindow.get_compositor_private(); + if (index !== -1) + return null; + + const windowActor = window.get_compositor_private(); + const actor = new Clutter.Clone({ source: windowActor }); this._windows.set(actor, { - metaWindow, + metaWindow: window, windowActor, - sizeChangedId: metaWindow.connect('size-changed', () => + sizeChangedId: window.connect('size-changed', () => this._layoutChanged()), - positionChangedId: metaWindow.connect('position-changed', () => + positionChangedId: window.connect('position-changed', () => this._layoutChanged()), windowActorDestroyId: windowActor.connect('destroy', () => actor.destroy()), destroyId: actor.connect('destroy', () => - this.removeWindow(actor)), + this.removeWindow(window)), }); this._container.add_child(actor); this._layoutChanged(); + + return actor; } - removeWindow(actor) { - const windowInfo = this._windows.get(actor); - if (!windowInfo) + /** + * removeWindow: + * @param {Meta.Window} window: the window to remove from the preview + * + * Removes a MetaWindow @window from the preview which has been added + * previously using addWindow(). If @window is not part of preview, + * this function will do nothing. + */ + removeWindow(window) { + const entry = [...this._windows].find( + ([, i]) => i.metaWindow === window); + + if (!entry) return; + const [actor, windowInfo] = entry; + windowInfo.metaWindow.disconnect(windowInfo.sizeChangedId); windowInfo.metaWindow.disconnect(windowInfo.positionChangedId); windowInfo.windowActor.disconnect(windowInfo.windowActorDestroyId); @@ -161,31 +189,13 @@ var WindowPreviewLayout = GObject.registerClass({ /** * getWindows: * - * Gets an array of all ClutterActors that were added to the layout + * Gets an array of all MetaWindows that were added to the layout * using addWindow(), ordered by the insertion order. * * @returns {Array} An array including all windows */ getWindows() { - return [...this._windows.keys()]; - } - - /** - * getMetaWindow: - * @param {Clutter.Actor} window: the window to get the MetaWindow for - * - * Gets the MetaWindow associated to the ClutterActor @window that was - * added to the layout using addWindow(). If @window is not found, - * null is returned. - * - * @returns {Meta.Window} The metaWindow of the window - */ - getMetaWindow(window) { - const windowInfo = this._windows.get(window); - if (!windowInfo) - return null; - - return windowInfo.metaWindow; + return [...this._windows.values()].map(i => i.metaWindow); } // eslint-disable-next-line camelcase @@ -493,8 +503,7 @@ var WindowPreview = GObject.registerClass({ } _addWindow(metaWindow) { - const windowActor = metaWindow.get_compositor_private(); - const clone = new Clutter.Clone({ source: windowActor }); + const clone = this._windowContainer.layout_manager.addWindow(metaWindow); // We expect this to be used for all interaction rather than // the ClutterClone; as the former is reactive and the latter @@ -502,8 +511,6 @@ var WindowPreview = GObject.registerClass({ // actors are picked, so DND operations would operate on the clone. // To avoid this, we hide it from pick. Shell.util_set_hidden_from_pick(clone, true); - - this._windowContainer.layout_manager.addWindow(clone, metaWindow); } vfunc_has_overlaps() { @@ -514,12 +521,8 @@ var WindowPreview = GObject.registerClass({ const windows = this._windowContainer.layout_manager.getWindows(); // Delete all windows, starting from the bottom-most (most-modal) one - for (const window of windows.reverse()) { - const metaWindow = - this._windowContainer.layout_manager.getMetaWindow(window); - - metaWindow.delete(global.get_current_time()); - } + for (const window of windows.reverse()) + window.delete(global.get_current_time()); this._closeRequested = true; }