main: use Meta.Display.get_keybinding_action for PrintScreen as well

(and trigger it on keyrelease rather than keypress, like the other
bindings)

https://bugzilla.gnome.org/show_bug.cgi?id=632151
This commit is contained in:
Dan Winship 2010-10-14 10:38:33 -04:00
parent 6064661de9
commit c217377114

View File

@ -292,24 +292,9 @@ function _removeUnusedWorkspaces() {
function _globalKeyPressHandler(actor, event) {
if (modalCount == 0)
return false;
if (event.type() != Clutter.EventType.KEY_RELEASE)
return false;
let type = event.type();
if (type == Clutter.EventType.KEY_PRESS) {
let symbol = event.get_key_symbol();
if (symbol == Clutter.Print) {
// We want to be able to take screenshots of the shell at all times
let gconf = GConf.Client.get_default();
let command = gconf.get_string('/apps/metacity/keybinding_commands/command_screenshot');
if (command != null && command != '') {
let [ok, len, args] = GLib.shell_parse_argv(command);
let p = new Shell.Process({'args' : args});
p.run();
}
return true;
}
} else if (type == Clutter.EventType.KEY_RELEASE) {
let symbol = event.get_key_symbol();
let keyCode = event.get_key_code();
let modifierState = Shell.get_event_state(event);
@ -328,8 +313,17 @@ function _globalKeyPressHandler(actor, event) {
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
// This relies on the fact that Clutter.ModifierType is the same as Gdk.ModifierType
let action = display.get_keybinding_action(symbol, keyCode, modifierState);
let action = display.get_keybinding_action(keyCode, modifierState);
switch (action) {
case Meta.KeyBindingAction.COMMAND_SCREENSHOT:
let gconf = GConf.Client.get_default();
let command = gconf.get_string('/apps/metacity/keybinding_commands/command_screenshot');
if (command != null && command != '') {
let [ok, len, args] = GLib.shell_parse_argv(command);
let p = new Shell.Process({'args' : args});
p.run();
}
return true;
case Meta.KeyBindingAction.WORKSPACE_LEFT:
wm.actionMoveWorkspaceLeft();
return true;
@ -341,7 +335,6 @@ function _globalKeyPressHandler(actor, event) {
getRunDialog().open();
return true;
}
}
return false;
}