[panel] Scale up, center and fade application icon in app menu
Per 20091114 design. https://bugzilla.gnome.org/show_bug.cgi?id=605491
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@ -26,6 +26,10 @@
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color: #0000e0;
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}
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.label-shadow {
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color: rgba(0,0,0,0.5);
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}
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StScrollBar
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{
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padding: 0px;
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137
js/ui/panel.js
137
js/ui/panel.js
@ -13,6 +13,7 @@ const Signals = imports.signals;
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const Gettext = imports.gettext.domain('gnome-shell');
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const _ = Gettext.gettext;
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const AppDisplay = imports.ui.appDisplay;
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const Calendar = imports.ui.calendar;
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const Main = imports.ui.main;
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const StatusMenu = imports.ui.statusMenu;
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@ -46,6 +47,99 @@ const STANDARD_TRAY_ICON_IMPLEMENTATIONS = {
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'gnome-power-manager': 'battery'
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};
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function TextShadower() {
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this._init();
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}
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TextShadower.prototype = {
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_init: function() {
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this.actor = new Shell.GenericContainer();
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this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
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this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
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this.actor.connect('allocate', Lang.bind(this, this._allocate));
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this._label = new St.Label();
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this.actor.add_actor(this._label);
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for (let i = 0; i < 4; i++) {
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let actor = new St.Label({ style_class: 'label-shadow' });
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this.actor.add_actor(actor);
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}
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this._label.raise_top();
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},
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setText: function(text) {
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let children = this.actor.get_children();
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for (let i = 0; i < children.length; i++)
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children[i].set_text(text);
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},
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_getPreferredWidth: function(actor, forHeight, alloc) {
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let [minWidth, natWidth] = this._label.get_preferred_width(forHeight);
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alloc.min_size = minWidth;
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alloc.natural_size = natWidth;
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},
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_getPreferredHeight: function(actor, forWidth, alloc) {
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let [minHeight, natHeight] = this._label.get_preferred_height(forWidth);
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alloc.min_size = minHeight;
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alloc.natural_size = natHeight;
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},
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_allocate: function(actor, box, flags) {
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let children = this.actor.get_children();
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let availWidth = box.x2 - box.x1;
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let availHeight = box.y2 - box.y1;
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let [minChildWidth, minChildHeight, natChildWidth, natChildHeight] =
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this._label.get_preferred_size();
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let childWidth = Math.min(natChildWidth, availWidth);
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let childHeight = Math.min(natChildHeight, availHeight);
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for (let i = 0; i < children.length; i++) {
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let child = children[i];
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let childBox = new Clutter.ActorBox();
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// The order of the labels here is arbitrary, except
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// we know the "real" label is at the end because Clutter.Group
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// sorts by Z order
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switch (i) {
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case 0: // top
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childBox.x1 = 1;
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childBox.y1 = 0;
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break;
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case 1: // right
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childBox.x1 = 2;
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childBox.y1 = 1;
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break;
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case 2: // bottom
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childBox.x1 = 1;
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childBox.y1 = 2;
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break;
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case 3: // left
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childBox.x1 = 0;
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childBox.y1 = 1;
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break;
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case 4: // center
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childBox.x1 = 1;
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childBox.y1 = 1;
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break;
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}
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childBox.x2 = childBox.x1 + childWidth;
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childBox.y2 = childBox.y1 + childHeight;
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child.allocate(childBox, flags);
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}
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}
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}
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/**
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* AppPanelMenu:
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*
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* This class manages the "application menu" component. It tracks the
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* currently focused application. However, when an app is launched,
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* this menu also handles startup notification for it. So when we
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* have an active startup notification, we switch modes to display that.
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*/
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function AppPanelMenu() {
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this._init();
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}
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@ -59,10 +153,11 @@ AppPanelMenu.prototype = {
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this._startupSequences = {};
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this.actor = new St.BoxLayout({ name: 'appMenu' });
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this._iconBox = new St.Bin({ name: 'appMenuIcon' });
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this._iconBox = new Shell.Slicer({ name: 'appMenuIcon' });
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this.actor.add(this._iconBox);
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this._label = new St.Label();
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this.actor.add(this._label, { expand: true, y_fill: false });
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this._label = new TextShadower();
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this.actor.add(this._label.actor, { expand: true, y_fill: true });
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this.actor.connect('notify::allocation', Lang.bind(this, this._repositionLabel));
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this._startupBox = new St.BoxLayout();
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this.actor.add(this._startupBox);
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@ -86,6 +181,16 @@ AppPanelMenu.prototype = {
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this._sync();
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},
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_repositionLabel: function() {
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this._label.actor.x = Math.floor(AppDisplay.APPICON_SIZE / 2);
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let actorAlloc = this.actor.allocation;
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let actorHeight = actorAlloc.y2 - actorAlloc.y1;
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let labelAlloc = this._label.actor.allocation;
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let labelHeight = labelAlloc.y2 - labelAlloc.y1;
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this._label.actor.y = Math.floor((actorHeight - labelHeight) / 2);
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this._label.actor.fixed_position_set = true;
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},
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_sync: function() {
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let tracker = Shell.WindowTracker.get_default();
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@ -112,21 +217,25 @@ AppPanelMenu.prototype = {
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if (this._iconBox.child != null)
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this._iconBox.child.destroy();
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this._iconBox.hide();
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this._label.set_text('');
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this._label.setText('');
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let icon;
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if (this._focusedApp != null) {
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let icon = this._focusedApp.create_icon_texture(PANEL_ICON_SIZE);
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this._iconBox.set_child(icon);
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this._iconBox.show();
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let appName = this._focusedApp.get_name();
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// Use _set_text to work around http://bugzilla.openedhand.com/show_bug.cgi?id=1851
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this._label.set_text(appName);
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icon = this._focusedApp.create_icon_texture(AppDisplay.APPICON_SIZE);
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this._label.setText(this._focusedApp.get_name());
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} else if (this._activeSequence != null) {
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let icon = this._activeSequence.create_icon(PANEL_ICON_SIZE);
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this._iconBox.set_child(icon);
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this._iconBox.show();
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this._label.set_text(this._activeSequence.get_name());
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icon = this._activeSequence.create_icon(AppDisplay.APPICON_SIZE);
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this._label.setText(this._activeSequence.get_name());
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} else {
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icon = null;
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}
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if (icon != null) {
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let faded = Shell.fade_app_icon(icon); /* TODO consider caching */
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this._iconBox.set_child(faded);
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this._iconBox.show();
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}
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this._repositionLabel();
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this.emit('changed');
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}
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}
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@ -52,6 +52,71 @@ shell_draw_clock (ClutterCairoTexture *texture,
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cairo_destroy (cr);
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}
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/**
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* shell_fade_app_icon:
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* @source: Source #ClutterTexture
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*
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* Create a new texture by modifying the alpha channel of the
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* source texture, adding a horizontal gradient fade.
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*
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* Returns: (transfer none): A new #ClutterTexture
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*/
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ClutterTexture *
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shell_fade_app_icon (ClutterTexture *source)
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{
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CoglHandle texture;
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guchar *pixels;
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gint width, height, rowstride;
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gint fade_start;
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gint fade_range;
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guint i, j;
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ClutterTexture *result;
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texture = clutter_texture_get_cogl_texture (source);
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if (texture == COGL_INVALID_HANDLE)
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return NULL;
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width = cogl_texture_get_width (texture);
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height = cogl_texture_get_height (texture);
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rowstride = (width * 4 + 3) & ~3;
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pixels = g_malloc0 (rowstride * height);
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cogl_texture_get_data (texture, COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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rowstride, pixels);
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cogl_texture_unref (texture);
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fade_start = width / 2;
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fade_range = width - fade_start;
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for (i = fade_start; i < width; i++)
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{
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for (j = 0; j < height; j++)
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{
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guchar *pixel = &pixels[j * rowstride + i * 4];
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float fade = 1.0 - ((float) i - fade_start) / fade_range;
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pixel[0] = 0.5 + pixel[0] * fade;
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pixel[1] = 0.5 + pixel[1] * fade;
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pixel[2] = 0.5 + pixel[2] * fade;
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pixel[3] = 0.5 + pixel[3] * fade;
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}
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}
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texture = cogl_texture_new_from_data (width,
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height,
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COGL_TEXTURE_NONE,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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COGL_PIXEL_FORMAT_ANY,
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rowstride,
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pixels);
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g_free (pixels);
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result = (ClutterTexture*)clutter_texture_new ();
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clutter_texture_set_cogl_texture (result, texture);
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cogl_texture_unref (texture);
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return result;
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}
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void
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shell_draw_box_pointer (ClutterCairoTexture *texture,
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ShellPointerDirection direction,
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@ -23,6 +23,8 @@ void shell_draw_clock (ClutterCairoTexture *texture,
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int hour,
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int minute);
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ClutterTexture * shell_fade_app_icon (ClutterTexture *source);
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guint shell_add_hook_paint_red_border (ClutterActor *actor);
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G_END_DECLS
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