[panel] Scale up, center and fade application icon in app menu

Per 20091114 design.

https://bugzilla.gnome.org/show_bug.cgi?id=605491
This commit is contained in:
Colin Walters 2009-12-26 12:00:36 -05:00
parent 262f92e0be
commit c17e1249d5
4 changed files with 194 additions and 14 deletions

View File

@ -26,6 +26,10 @@
color: #0000e0;
}
.label-shadow {
color: rgba(0,0,0,0.5);
}
StScrollBar
{
padding: 0px;

View File

@ -13,6 +13,7 @@ const Signals = imports.signals;
const Gettext = imports.gettext.domain('gnome-shell');
const _ = Gettext.gettext;
const AppDisplay = imports.ui.appDisplay;
const Calendar = imports.ui.calendar;
const Main = imports.ui.main;
const StatusMenu = imports.ui.statusMenu;
@ -46,6 +47,99 @@ const STANDARD_TRAY_ICON_IMPLEMENTATIONS = {
'gnome-power-manager': 'battery'
};
function TextShadower() {
this._init();
}
TextShadower.prototype = {
_init: function() {
this.actor = new Shell.GenericContainer();
this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
this.actor.connect('allocate', Lang.bind(this, this._allocate));
this._label = new St.Label();
this.actor.add_actor(this._label);
for (let i = 0; i < 4; i++) {
let actor = new St.Label({ style_class: 'label-shadow' });
this.actor.add_actor(actor);
}
this._label.raise_top();
},
setText: function(text) {
let children = this.actor.get_children();
for (let i = 0; i < children.length; i++)
children[i].set_text(text);
},
_getPreferredWidth: function(actor, forHeight, alloc) {
let [minWidth, natWidth] = this._label.get_preferred_width(forHeight);
alloc.min_size = minWidth;
alloc.natural_size = natWidth;
},
_getPreferredHeight: function(actor, forWidth, alloc) {
let [minHeight, natHeight] = this._label.get_preferred_height(forWidth);
alloc.min_size = minHeight;
alloc.natural_size = natHeight;
},
_allocate: function(actor, box, flags) {
let children = this.actor.get_children();
let availWidth = box.x2 - box.x1;
let availHeight = box.y2 - box.y1;
let [minChildWidth, minChildHeight, natChildWidth, natChildHeight] =
this._label.get_preferred_size();
let childWidth = Math.min(natChildWidth, availWidth);
let childHeight = Math.min(natChildHeight, availHeight);
for (let i = 0; i < children.length; i++) {
let child = children[i];
let childBox = new Clutter.ActorBox();
// The order of the labels here is arbitrary, except
// we know the "real" label is at the end because Clutter.Group
// sorts by Z order
switch (i) {
case 0: // top
childBox.x1 = 1;
childBox.y1 = 0;
break;
case 1: // right
childBox.x1 = 2;
childBox.y1 = 1;
break;
case 2: // bottom
childBox.x1 = 1;
childBox.y1 = 2;
break;
case 3: // left
childBox.x1 = 0;
childBox.y1 = 1;
break;
case 4: // center
childBox.x1 = 1;
childBox.y1 = 1;
break;
}
childBox.x2 = childBox.x1 + childWidth;
childBox.y2 = childBox.y1 + childHeight;
child.allocate(childBox, flags);
}
}
}
/**
* AppPanelMenu:
*
* This class manages the "application menu" component. It tracks the
* currently focused application. However, when an app is launched,
* this menu also handles startup notification for it. So when we
* have an active startup notification, we switch modes to display that.
*/
function AppPanelMenu() {
this._init();
}
@ -59,10 +153,11 @@ AppPanelMenu.prototype = {
this._startupSequences = {};
this.actor = new St.BoxLayout({ name: 'appMenu' });
this._iconBox = new St.Bin({ name: 'appMenuIcon' });
this._iconBox = new Shell.Slicer({ name: 'appMenuIcon' });
this.actor.add(this._iconBox);
this._label = new St.Label();
this.actor.add(this._label, { expand: true, y_fill: false });
this._label = new TextShadower();
this.actor.add(this._label.actor, { expand: true, y_fill: true });
this.actor.connect('notify::allocation', Lang.bind(this, this._repositionLabel));
this._startupBox = new St.BoxLayout();
this.actor.add(this._startupBox);
@ -86,6 +181,16 @@ AppPanelMenu.prototype = {
this._sync();
},
_repositionLabel: function() {
this._label.actor.x = Math.floor(AppDisplay.APPICON_SIZE / 2);
let actorAlloc = this.actor.allocation;
let actorHeight = actorAlloc.y2 - actorAlloc.y1;
let labelAlloc = this._label.actor.allocation;
let labelHeight = labelAlloc.y2 - labelAlloc.y1;
this._label.actor.y = Math.floor((actorHeight - labelHeight) / 2);
this._label.actor.fixed_position_set = true;
},
_sync: function() {
let tracker = Shell.WindowTracker.get_default();
@ -112,20 +217,24 @@ AppPanelMenu.prototype = {
if (this._iconBox.child != null)
this._iconBox.child.destroy();
this._iconBox.hide();
this._label.set_text('');
this._label.setText('');
let icon;
if (this._focusedApp != null) {
let icon = this._focusedApp.create_icon_texture(PANEL_ICON_SIZE);
this._iconBox.set_child(icon);
this._iconBox.show();
let appName = this._focusedApp.get_name();
// Use _set_text to work around http://bugzilla.openedhand.com/show_bug.cgi?id=1851
this._label.set_text(appName);
icon = this._focusedApp.create_icon_texture(AppDisplay.APPICON_SIZE);
this._label.setText(this._focusedApp.get_name());
} else if (this._activeSequence != null) {
let icon = this._activeSequence.create_icon(PANEL_ICON_SIZE);
this._iconBox.set_child(icon);
this._iconBox.show();
this._label.set_text(this._activeSequence.get_name());
icon = this._activeSequence.create_icon(AppDisplay.APPICON_SIZE);
this._label.setText(this._activeSequence.get_name());
} else {
icon = null;
}
if (icon != null) {
let faded = Shell.fade_app_icon(icon); /* TODO consider caching */
this._iconBox.set_child(faded);
this._iconBox.show();
}
this._repositionLabel();
this.emit('changed');
}

View File

@ -52,6 +52,71 @@ shell_draw_clock (ClutterCairoTexture *texture,
cairo_destroy (cr);
}
/**
* shell_fade_app_icon:
* @source: Source #ClutterTexture
*
* Create a new texture by modifying the alpha channel of the
* source texture, adding a horizontal gradient fade.
*
* Returns: (transfer none): A new #ClutterTexture
*/
ClutterTexture *
shell_fade_app_icon (ClutterTexture *source)
{
CoglHandle texture;
guchar *pixels;
gint width, height, rowstride;
gint fade_start;
gint fade_range;
guint i, j;
ClutterTexture *result;
texture = clutter_texture_get_cogl_texture (source);
if (texture == COGL_INVALID_HANDLE)
return NULL;
width = cogl_texture_get_width (texture);
height = cogl_texture_get_height (texture);
rowstride = (width * 4 + 3) & ~3;
pixels = g_malloc0 (rowstride * height);
cogl_texture_get_data (texture, COGL_PIXEL_FORMAT_RGBA_8888_PRE,
rowstride, pixels);
cogl_texture_unref (texture);
fade_start = width / 2;
fade_range = width - fade_start;
for (i = fade_start; i < width; i++)
{
for (j = 0; j < height; j++)
{
guchar *pixel = &pixels[j * rowstride + i * 4];
float fade = 1.0 - ((float) i - fade_start) / fade_range;
pixel[0] = 0.5 + pixel[0] * fade;
pixel[1] = 0.5 + pixel[1] * fade;
pixel[2] = 0.5 + pixel[2] * fade;
pixel[3] = 0.5 + pixel[3] * fade;
}
}
texture = cogl_texture_new_from_data (width,
height,
COGL_TEXTURE_NONE,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
COGL_PIXEL_FORMAT_ANY,
rowstride,
pixels);
g_free (pixels);
result = (ClutterTexture*)clutter_texture_new ();
clutter_texture_set_cogl_texture (result, texture);
cogl_texture_unref (texture);
return result;
}
void
shell_draw_box_pointer (ClutterCairoTexture *texture,
ShellPointerDirection direction,

View File

@ -23,6 +23,8 @@ void shell_draw_clock (ClutterCairoTexture *texture,
int hour,
int minute);
ClutterTexture * shell_fade_app_icon (ClutterTexture *source);
guint shell_add_hook_paint_red_border (ClutterActor *actor);
G_END_DECLS