st: Use ClutterCanvas for StDrawingArea
Stop chasing down cogl deprecations by delegating all texture handling to a ClutterCanvas.
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@ -38,10 +38,7 @@
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typedef struct _StDrawingAreaPrivate StDrawingAreaPrivate;
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struct _StDrawingAreaPrivate {
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CoglTexture *texture;
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CoglPipeline *pipeline;
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cairo_t *context;
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guint needs_repaint : 1;
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guint in_repaint : 1;
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};
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@ -56,124 +53,61 @@ enum
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static guint st_drawing_area_signals [LAST_SIGNAL] = { 0 };
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static void
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st_drawing_area_dispose (GObject *object)
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static gboolean
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draw_content (ClutterCanvas *canvas,
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cairo_t *cr,
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int width,
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int height,
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gpointer user_data)
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{
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StDrawingArea *area = ST_DRAWING_AREA (object);
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StDrawingArea *area = ST_DRAWING_AREA (user_data);
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StDrawingAreaPrivate *priv = st_drawing_area_get_instance_private (area);
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g_clear_pointer (&priv->pipeline, cogl_object_unref);
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g_clear_pointer (&priv->texture, cogl_object_unref);
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priv->context = cr;
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priv->in_repaint = TRUE;
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G_OBJECT_CLASS (st_drawing_area_parent_class)->dispose (object);
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clutter_cairo_clear (cr);
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g_signal_emit (area, st_drawing_area_signals[REPAINT], 0);
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priv->context = NULL;
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priv->in_repaint = FALSE;
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return TRUE;
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}
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static void
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st_drawing_area_paint (ClutterActor *self)
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st_drawing_area_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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ClutterAllocationFlags flags)
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{
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StDrawingArea *area = ST_DRAWING_AREA (self);
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StDrawingAreaPrivate *priv = st_drawing_area_get_instance_private (area);
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StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self));
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ClutterActorBox allocation_box;
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ClutterContent *content = clutter_actor_get_content (self);
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ClutterActorBox content_box;
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int width, height;
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(CLUTTER_ACTOR_CLASS (st_drawing_area_parent_class))->paint (self);
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clutter_actor_get_allocation_box (self, &allocation_box);
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st_theme_node_get_content_box (theme_node, &allocation_box, &content_box);
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clutter_actor_set_allocation (self, box, flags);
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st_theme_node_get_content_box (theme_node, box, &content_box);
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width = (int)(0.5 + content_box.x2 - content_box.x1);
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height = (int)(0.5 + content_box.y2 - content_box.y1);
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if (priv->pipeline == NULL)
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{
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CoglContext *ctx =
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clutter_backend_get_cogl_context (clutter_get_default_backend ());
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priv->pipeline = cogl_pipeline_new (ctx);
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}
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if (priv->texture != NULL &&
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(width != (int)cogl_texture_get_width (priv->texture) ||
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height != (int)cogl_texture_get_height (priv->texture)))
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{
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cogl_object_unref (priv->texture);
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priv->texture = NULL;
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}
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if (width > 0 && height > 0)
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{
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if (priv->texture == NULL)
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{
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priv->texture = cogl_texture_new_with_size (width, height,
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COGL_TEXTURE_NONE,
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CLUTTER_CAIRO_FORMAT_ARGB32);
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priv->needs_repaint = TRUE;
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}
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if (priv->needs_repaint)
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{
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cairo_surface_t *surface;
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surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32, width, height);
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priv->context = cairo_create (surface);
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priv->in_repaint = TRUE;
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priv->needs_repaint = FALSE;
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g_signal_emit ((GObject*)area, st_drawing_area_signals[REPAINT], 0);
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priv->in_repaint = FALSE;
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cairo_destroy (priv->context);
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priv->context = NULL;
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cogl_texture_set_region (priv->texture, 0, 0, 0, 0, width, height, width, height,
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CLUTTER_CAIRO_FORMAT_ARGB32,
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cairo_image_surface_get_stride (surface),
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cairo_image_surface_get_data (surface));
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cairo_surface_destroy (surface);
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}
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}
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cogl_pipeline_set_layer_texture (priv->pipeline, 0, priv->texture);
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if (priv->texture)
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{
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CoglColor color;
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guint8 paint_opacity;
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CoglFramebuffer *fb = cogl_get_draw_framebuffer ();
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paint_opacity = clutter_actor_get_paint_opacity (self);
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cogl_color_init_from_4ub (&color, paint_opacity, paint_opacity, paint_opacity, paint_opacity);
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cogl_pipeline_set_color (priv->pipeline, &color);
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cogl_framebuffer_draw_rectangle (fb, priv->pipeline,
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content_box.x1, content_box.y1,
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content_box.x2, content_box.y2);
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}
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clutter_canvas_set_size (CLUTTER_CANVAS (content), width, height);
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}
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static void
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st_drawing_area_style_changed (StWidget *self)
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{
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StDrawingArea *area = ST_DRAWING_AREA (self);
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StDrawingAreaPrivate *priv = st_drawing_area_get_instance_private (area);
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(ST_WIDGET_CLASS (st_drawing_area_parent_class))->style_changed (self);
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priv->needs_repaint = TRUE;
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st_drawing_area_queue_repaint (ST_DRAWING_AREA (self));
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}
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static void
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st_drawing_area_class_init (StDrawingAreaClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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StWidgetClass *widget_class = ST_WIDGET_CLASS (klass);
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gobject_class->dispose = st_drawing_area_dispose;
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actor_class->paint = st_drawing_area_paint;
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actor_class->allocate = st_drawing_area_allocate;
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widget_class->style_changed = st_drawing_area_style_changed;
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st_drawing_area_signals[REPAINT] =
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@ -188,8 +122,10 @@ st_drawing_area_class_init (StDrawingAreaClass *klass)
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static void
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st_drawing_area_init (StDrawingArea *area)
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{
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StDrawingAreaPrivate *priv = st_drawing_area_get_instance_private (area);
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priv->texture = NULL;
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ClutterContent *content = clutter_canvas_new ();
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g_signal_connect (content, "draw", G_CALLBACK (draw_content), area);
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clutter_actor_set_content (CLUTTER_ACTOR (area), content);
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g_object_unref (content);
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}
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/**
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@ -205,14 +141,9 @@ st_drawing_area_init (StDrawingArea *area)
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void
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st_drawing_area_queue_repaint (StDrawingArea *area)
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{
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StDrawingAreaPrivate *priv;
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g_return_if_fail (ST_IS_DRAWING_AREA (area));
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priv = st_drawing_area_get_instance_private (area);
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priv->needs_repaint = TRUE;
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clutter_actor_queue_redraw (CLUTTER_ACTOR (area));
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clutter_content_invalidate (clutter_actor_get_content (CLUTTER_ACTOR (area)));
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}
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/**
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@ -253,14 +184,19 @@ st_drawing_area_get_surface_size (StDrawingArea *area,
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guint *height)
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{
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StDrawingAreaPrivate *priv;
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ClutterContent *content;
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float w, h;
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g_return_if_fail (ST_IS_DRAWING_AREA (area));
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priv = st_drawing_area_get_instance_private (area);
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g_return_if_fail (priv->in_repaint);
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content = clutter_actor_get_content (CLUTTER_ACTOR (area));
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clutter_content_get_preferred_size (content, &w, &h);
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if (width)
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*width = cogl_texture_get_width (priv->texture);
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*width = (guint)w;
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if (height)
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*height = cogl_texture_get_height (priv->texture);
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*height = (guint)h;
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}
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