st: Remove st-group

Now that ClutterActor/StWidget is concrete, we don't need it.

https://bugzilla.gnome.org/show_bug.cgi?id=670034
This commit is contained in:
Jasper St. Pierre 2012-02-14 11:33:26 -05:00
parent be3eb308b9
commit bb862e20c0
10 changed files with 18 additions and 328 deletions

View File

@ -35,7 +35,6 @@
<title>Containers</title> <title>Containers</title>
<xi:include href="xml/st-bin.xml"/> <xi:include href="xml/st-bin.xml"/>
<xi:include href="xml/st-box-layout.xml"/> <xi:include href="xml/st-box-layout.xml"/>
<xi:include href="xml/st-group.xml"/>
<xi:include href="xml/st-scroll-view.xml"/> <xi:include href="xml/st-scroll-view.xml"/>
<xi:include href="xml/st-table.xml"/> <xi:include href="xml/st-table.xml"/>
</chapter> </chapter>

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@ -1348,7 +1348,7 @@ const MessageTray = new Lang.Class({
this._onStatusChanged(status); this._onStatusChanged(status);
})); }));
this.actor = new St.Group({ name: 'message-tray', this.actor = new St.Widget({ name: 'message-tray',
reactive: true, reactive: true,
track_hover: true }); track_hover: true });
this.actor.connect('notify::hover', Lang.bind(this, this._onTrayHoverChanged)); this.actor.connect('notify::hover', Lang.bind(this, this._onTrayHoverChanged));

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@ -40,7 +40,7 @@ const ModalDialog = new Lang.Class({
this._hasModal = false; this._hasModal = false;
this._shellReactive = params.shellReactive; this._shellReactive = params.shellReactive;
this._group = new St.Group({ visible: false, this._group = new St.Widget({ visible: false,
x: 0, x: 0,
y: 0 }); y: 0 });
Main.uiGroup.add_actor(this._group); Main.uiGroup.add_actor(this._group);

View File

@ -126,7 +126,7 @@ const Overview = new Lang.Class({
this._spacing = 0; this._spacing = 0;
this._group = new St.Group({ name: 'overview', this._group = new St.Widget({ name: 'overview',
reactive: true }); reactive: true });
this._group._delegate = this; this._group._delegate = this;
this._group.connect('style-changed', this._group.connect('style-changed',

View File

@ -19,7 +19,7 @@ const WorkspaceSwitcherPopup = new Lang.Class({
Name: 'WorkspaceSwitcherPopup', Name: 'WorkspaceSwitcherPopup',
_init : function() { _init : function() {
this.actor = new St.Group({ reactive: true, this.actor = new St.Widget({ reactive: true,
x: 0, x: 0,
y: 0, y: 0,
width: global.screen_width, width: global.screen_width,

View File

@ -156,7 +156,7 @@ const WorkspaceThumbnail = new Lang.Class({
this._removed = false; this._removed = false;
this.actor = new St.Group({ reactive: true, this.actor = new St.Widget({ reactive: true,
clip_to_allocation: true, clip_to_allocation: true,
style_class: 'workspace-thumbnail' }); style_class: 'workspace-thumbnail' });
this.actor._delegate = this; this.actor._delegate = this;

View File

@ -29,7 +29,7 @@ const WorkspacesView = new Lang.Class({
Name: 'WorkspacesView', Name: 'WorkspacesView',
_init: function(workspaces) { _init: function(workspaces) {
this.actor = new St.Group({ style_class: 'workspaces-view' }); this.actor = new St.Widget({ style_class: 'workspaces-view' });
// The actor itself isn't a drop target, so we don't want to pick on its area // The actor itself isn't a drop target, so we don't want to pick on its area
this.actor.set_size(0, 0); this.actor.set_size(0, 0);

View File

@ -54,7 +54,6 @@ st_source_h = \
st/st-drawing-area.h \ st/st-drawing-area.h \
st/st-entry.h \ st/st-entry.h \
st/st-focus-manager.h \ st/st-focus-manager.h \
st/st-group.h \
st/st-icon.h \ st/st-icon.h \
st/st-icon-colors.h \ st/st-icon-colors.h \
st/st-im-text.h \ st/st-im-text.h \
@ -109,7 +108,6 @@ st_source_c = \
st/st-drawing-area.c \ st/st-drawing-area.c \
st/st-entry.c \ st/st-entry.c \
st/st-focus-manager.c \ st/st-focus-manager.c \
st/st-group.c \
st/st-icon.c \ st/st-icon.c \
st/st-icon-colors.c \ st/st-icon-colors.c \
st/st-im-text.c \ st/st-im-text.c \

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@ -1,237 +0,0 @@
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* st-group.c: A fixed layout container based on ClutterGroup
*
* Copyright 2010 Florian Müllner
* Copyright 2010 Intel Corporation
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU Lesser General Public License,
* version 2.1, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* SECTION:st-group
* @see_also:#ClutterGroup
* @short_description: A fixed layout container
*
* A #StGroup is an Actor which contains multiple child actors positioned
* relative to the #StGroup position. Other operations such as scaling,
* rotating and clipping of the group will apply to the child actors.
*
* A #StGroup's size is defined by the size and position of its children;
* it will be the smallest non-negative size that covers the right and bottom
* edges of all of its children.
*
* Setting the size on a Group using #ClutterActor methods like
* clutter_actor_set_size() will override the natural size of the Group,
* however this will not affect the size of the children and they may still
* be painted outside of the allocation of the group. One way to constrain
* the visible area of a #StGroup to a specified allocation is to
* explicitly set the size of the #StGroup and then use the
* #ClutterActor:clip-to-allocation property.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <clutter/clutter.h>
#include "st-group.h"
#include "st-enum-types.h"
#include "st-private.h"
G_DEFINE_TYPE (StGroup, st_group, ST_TYPE_CONTAINER);
static void
st_group_get_preferred_width (ClutterActor *actor,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p)
{
StThemeNode *node = st_widget_get_theme_node (ST_WIDGET (actor));
gdouble min_width, natural_width;
gint css_width, css_min_width, css_max_width;
ClutterActor *child;
css_width = st_theme_node_get_width (node);
css_min_width = st_theme_node_get_min_width (node);
css_max_width = st_theme_node_get_max_width (node);
/* We will always be at least 0 sized (ie, if all of the actors are
* to the left of the origin we won't return a negative size)
*/
min_width = 0;
natural_width = 0;
for (child = clutter_actor_get_first_child (actor);
child != NULL;
child = clutter_actor_get_next_sibling (child))
{
gfloat child_x, child_min, child_nat;
child_x = clutter_actor_get_x (child);
/* for_height is irrelevant to the fixed layout, so it's not used */
_st_actor_get_preferred_width (child, -1, FALSE,
&child_min, &child_nat);
/* Track the rightmost edge */
if (child_x + child_min > min_width)
min_width = child_x + child_min;
if (child_x + child_nat > natural_width)
natural_width = child_x + child_nat;
}
/* The size is defined as the distance from the origin to the right-hand
* edge of the rightmost actor, unless overridden with min-width
*/
if (min_width_p)
{
if (css_min_width != -1)
*min_width_p = css_min_width;
else
*min_width_p = min_width;
}
if (natural_width_p)
{
if (css_width != -1)
natural_width = css_width;
*natural_width_p = MIN (natural_width, css_max_width);
}
}
static void
st_group_get_preferred_height (ClutterActor *actor,
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p)
{
StThemeNode *node = st_widget_get_theme_node (ST_WIDGET (actor));
gdouble min_height, natural_height;
gint css_height, css_min_height, css_max_height;
ClutterActor *child;
css_height = st_theme_node_get_height (node);
css_min_height = st_theme_node_get_min_height (node);
css_max_height = st_theme_node_get_max_height (node);
/* We will always be at least 0 sized (ie, if all of the actors are
* above of the origin we won't return a negative size)
*/
min_height = 0;
natural_height = 0;
for (child = clutter_actor_get_first_child (actor);
child != NULL;
child = clutter_actor_get_next_sibling (child))
{
gfloat child_y, child_min, child_nat;
child_y = clutter_actor_get_y (child);
/* for_width is irrelevant to the fixed layout, so it's not used */
_st_actor_get_preferred_height (child, -1, FALSE,
&child_min, &child_nat);
/* Track the bottommost edge */
if (child_y + child_min > min_height)
min_height = child_y + child_min;
if (child_y + child_nat > natural_height)
natural_height = child_y + child_nat;
}
/* The size is defined as the distance from the origin to the right-hand
* edge of the rightmost actor, unless overridden with min-height
*/
if (min_height_p)
{
if (css_min_height != -1)
*min_height_p = css_min_height;
else
*min_height_p = min_height;
}
if (natural_height_p)
{
if (css_height != -1)
natural_height = css_height;
*natural_height_p = MIN (natural_height, css_max_height);
}
}
static void
st_group_allocate (ClutterActor *actor,
const ClutterActorBox *box,
ClutterAllocationFlags flags)
{
ClutterActor *child;
CLUTTER_ACTOR_CLASS (st_group_parent_class)->allocate (actor, box, flags);
for (child = clutter_actor_get_first_child (actor);
child != NULL;
child = clutter_actor_get_next_sibling (child))
clutter_actor_allocate_preferred_size (child, flags);
}
static void
st_group_show_all (ClutterActor *actor)
{
clutter_container_foreach (CLUTTER_CONTAINER (actor),
CLUTTER_CALLBACK (clutter_actor_show),
NULL);
clutter_actor_show (actor);
}
static void
st_group_hide_all (ClutterActor *actor)
{
clutter_actor_hide (actor);
clutter_container_foreach (CLUTTER_CONTAINER (actor),
CLUTTER_CALLBACK (clutter_actor_hide),
NULL);
}
static void
st_group_class_init (StGroupClass *klass)
{
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
actor_class->get_preferred_width = st_group_get_preferred_width;
actor_class->get_preferred_height = st_group_get_preferred_height;
actor_class->allocate = st_group_allocate;
actor_class->show_all = st_group_show_all;
actor_class->hide_all = st_group_hide_all;
}
static void
st_group_init (StGroup *self)
{
}
/**
* st_group_new:
*
* Create a new #StGroup.
*
* Return value: the newly created #StGroup actor
*/
StWidget *
st_group_new (void)
{
return g_object_new (ST_TYPE_GROUP, NULL);
}

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@ -1,70 +0,0 @@
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* st-group.h: A fixed layout container based on ClutterGroup
*
* Copyright 2010 Florian Müllner
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU Lesser General Public License,
* version 2.1, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(ST_H_INSIDE) && !defined(ST_COMPILATION)
#error "Only <st/st.h> can be included directly.h"
#endif
#ifndef __ST_GROUP_H__
#define __ST_GROUP_H__
#include <st/st-types.h>
#include <st/st-container.h>
G_BEGIN_DECLS
#define ST_TYPE_GROUP (st_group_get_type ())
#define ST_GROUP(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), ST_TYPE_GROUP, StGroup))
#define ST_IS_GROUP(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), ST_TYPE_GROUP))
#define ST_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), ST_TYPE_GROUP, StGroupClass))
#define ST_IS_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), ST_TYPE_GROUP))
#define ST_GROUP_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), ST_TYPE_GROUP, StGroupClass))
typedef struct _StGroup StGroup;
typedef struct _StGroupPrivate StGroupPrivate;
typedef struct _StGroupClass StGroupClass;
/**
* StGroup:
*
* The #StGroup struct contains only private data
*/
struct _StGroup
{
/*< private >*/
StContainer parent_instance;
};
/**
* StGroupClass:
*
* The #StGroupClass struct contains only private data
*/
struct _StGroupClass
{
/*< private >*/
StContainerClass parent_class;
};
GType st_group_get_type (void) G_GNUC_CONST;
StWidget *st_group_new (void);
G_END_DECLS
#endif /* __ST_GROUP_H__ */