xdndHandler: Add the dummy actor to the uiGroup
While this isn't too urgent, since this won't break if we don't have a drag actor, I was wondering what the other child in my stage was.
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@ -2,6 +2,7 @@
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const Clutter = imports.gi.Clutter;
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const Clutter = imports.gi.Clutter;
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const Lang = imports.lang;
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const Lang = imports.lang;
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const Main = imports.ui.main;
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const Shell = imports.gi.Shell;
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const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const Signals = imports.signals;
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const DND = imports.ui.dnd;
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const DND = imports.ui.dnd;
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@ -16,7 +17,7 @@ const XdndHandler = new Lang.Class({
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// Used as a drag actor in case we don't have a cursor window clone
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// Used as a drag actor in case we don't have a cursor window clone
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this._dummy = new Clutter.Rectangle({ width: 1, height: 1, opacity: 0 });
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this._dummy = new Clutter.Rectangle({ width: 1, height: 1, opacity: 0 });
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global.stage.add_actor(this._dummy);
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Main.uiGroup.add_actor(this._dummy);
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Shell.util_set_hidden_from_pick(this._dummy, true);
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Shell.util_set_hidden_from_pick(this._dummy, true);
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this._dummy.hide();
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this._dummy.hide();
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