Redo highlight-drawing logic slightly, as suggested by Owen
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@ -194,7 +194,7 @@ shell_draw_app_highlight (ClutterCairoTexture *texture,
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}
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else
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{
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int num_circles;
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int num_circles, i;
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double scale, highlight_width;
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num_circles = num_windows == 2 ? 2 : 3;
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@ -207,17 +207,14 @@ shell_draw_app_highlight (ClutterCairoTexture *texture,
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scale = MIN (height / 2.0, width / highlight_width);
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cairo_scale (cr, scale, scale);
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/* Leftmost circle first; its left side is at
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* -highlight_width/2, so its center is that plus 1.
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/* The leftmost circle's left side is at -highlight_width/2, so
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* its center is that plus 1.
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*/
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cairo_translate (cr, -highlight_width / 2.0 + 1.0, 0.0);
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draw_glow (cr, red, green, blue, alpha);
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/* Remaining circles */
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while (--num_circles)
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for (i = 0; i < num_circles; i++)
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{
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cairo_translate (cr, 1.8, 0.0);
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draw_glow (cr, red, green, blue, alpha);
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cairo_translate (cr, 1.8, 0.0);
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}
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}
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