st-bin: Destroy child in ClutterActor:destroy vfunc

According to Clutter documentation, "[…] actors implementing the
ClutterContainer interface should override the default implementation
of the class handler of this signal and call clutter_actor_destroy()
on their  children."

StBin was doing that in GObject:dispose() instead. Move the child
destruction to a new ClutterActor:destroy() vfunc override.
This commit is contained in:
Georges Basile Stavracas Neto 2018-08-28 17:29:13 -03:00
parent 038f8b6ea5
commit b719744e75
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GPG Key ID: 886C17EE170D1385

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@ -177,15 +177,15 @@ st_bin_get_preferred_height (ClutterActor *self,
} }
static void static void
st_bin_dispose (GObject *gobject) st_bin_destroy (ClutterActor *actor)
{ {
StBinPrivate *priv = st_bin_get_instance_private (ST_BIN (gobject)); StBinPrivate *priv = st_bin_get_instance_private (ST_BIN (actor));
if (priv->child) if (priv->child)
clutter_actor_destroy (priv->child); clutter_actor_destroy (priv->child);
g_assert (priv->child == NULL); g_assert (priv->child == NULL);
G_OBJECT_CLASS (st_bin_parent_class)->dispose (gobject); CLUTTER_ACTOR_CLASS (st_bin_parent_class)->destroy (actor);
} }
static void static void
@ -315,11 +315,11 @@ st_bin_class_init (StBinClass *klass)
gobject_class->set_property = st_bin_set_property; gobject_class->set_property = st_bin_set_property;
gobject_class->get_property = st_bin_get_property; gobject_class->get_property = st_bin_get_property;
gobject_class->dispose = st_bin_dispose;
actor_class->get_preferred_width = st_bin_get_preferred_width; actor_class->get_preferred_width = st_bin_get_preferred_width;
actor_class->get_preferred_height = st_bin_get_preferred_height; actor_class->get_preferred_height = st_bin_get_preferred_height;
actor_class->allocate = st_bin_allocate; actor_class->allocate = st_bin_allocate;
actor_class->destroy = st_bin_destroy;
widget_class->popup_menu = st_bin_popup_menu; widget_class->popup_menu = st_bin_popup_menu;
widget_class->navigate_focus = st_bin_navigate_focus; widget_class->navigate_focus = st_bin_navigate_focus;