dnd: Don't mix callback argument and object field usage
This will be important for the next commit, since _dragComplete() changes the value of this._dragActor and we need to keep a valid reference to it. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/744
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@ -704,8 +704,8 @@ var _Draggable = class _Draggable {
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_onAnimationComplete(dragActor, eventTime) {
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_onAnimationComplete(dragActor, eventTime) {
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if (this._dragOrigParent) {
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if (this._dragOrigParent) {
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Main.uiGroup.remove_child(this._dragActor);
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Main.uiGroup.remove_child(dragActor);
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this._dragOrigParent.add_actor(this._dragActor);
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this._dragOrigParent.add_actor(dragActor);
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dragActor.set_scale(this._dragOrigScale, this._dragOrigScale);
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dragActor.set_scale(this._dragOrigScale, this._dragOrigScale);
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dragActor.set_position(this._dragOrigX, this._dragOrigY);
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dragActor.set_position(this._dragOrigX, this._dragOrigY);
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} else {
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} else {
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