unlockDialog: Move auth prompt and clock to a ShellStack
We will toggle between each other in the next commit, so add both to a ShellStack. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/872
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@ -331,19 +331,19 @@ class UnlockDialogClock extends St.BoxLayout {
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var UnlockDialogLayout = GObject.registerClass(
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class UnlockDialogLayout extends Clutter.LayoutManager {
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_init(authBox, notifications) {
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_init(stack, notifications) {
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super._init();
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this._authBox = authBox;
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this._stack = stack;
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this._notifications = notifications;
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}
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vfunc_get_preferred_width(container, forHeight) {
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return this._authBox.get_preferred_width(forHeight);
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return this._stack.get_preferred_width(forHeight);
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}
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vfunc_get_preferred_height(container, forWidth) {
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return this._authBox.get_preferred_height(forWidth);
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return this._stack.get_preferred_height(forWidth);
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}
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vfunc_allocate(container, box, flags) {
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@ -352,13 +352,13 @@ class UnlockDialogLayout extends Clutter.LayoutManager {
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let tenthOfHeight = height / 10.0;
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let thirdOfHeight = height / 3.0;
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let [, , authBoxWidth, authBoxHeight] =
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this._authBox.get_preferred_size();
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let [, , stackWidth, stackHeight] =
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this._stack.get_preferred_size();
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let [, , notificationsWidth, notificationsHeight] =
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this._notifications.get_preferred_size();
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let columnWidth = Math.max(authBoxWidth, notificationsWidth);
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let columnWidth = Math.max(stackWidth, notificationsWidth);
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let columnX1 = Math.floor((width - columnWidth) / 2.0);
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let actorBox = new Clutter.ActorBox();
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@ -366,7 +366,7 @@ class UnlockDialogLayout extends Clutter.LayoutManager {
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// Notifications
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let maxNotificationsHeight = Math.min(
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notificationsHeight,
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height - tenthOfHeight - authBoxHeight);
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height - tenthOfHeight - stackHeight);
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actorBox.x1 = columnX1;
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actorBox.y1 = height - maxNotificationsHeight;
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@ -376,16 +376,16 @@ class UnlockDialogLayout extends Clutter.LayoutManager {
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this._notifications.allocate(actorBox, flags);
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// Authentication Box
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let authBoxY = Math.min(
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let stackY = Math.min(
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thirdOfHeight,
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height - authBoxHeight - maxNotificationsHeight);
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height - stackHeight - maxNotificationsHeight);
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actorBox.x1 = columnX1;
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actorBox.y1 = authBoxY;
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actorBox.y1 = stackY;
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actorBox.x2 = columnX1 + columnWidth;
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actorBox.y2 = authBoxY + authBoxHeight;
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actorBox.y2 = stackY + stackHeight;
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this._authBox.allocate(actorBox, flags);
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this._stack.allocate(actorBox, flags);
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}
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});
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@ -418,10 +418,14 @@ var UnlockDialog = GObject.registerClass({
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this._userName = GLib.get_user_name();
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this._user = this._userManager.get_user(this._userName);
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// Authentication & Clock stack
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let stack = new Shell.Stack();
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this._promptBox = new St.BoxLayout({ vertical: true });
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stack.add_child(this._promptBox);
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this._clock = new Clock();
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this._promptBox.add_child(this._clock);
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stack.add_child(this._clock);
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this._authPrompt = new AuthPrompt.AuthPrompt(new Gdm.Client(), AuthPrompt.AuthPromptMode.UNLOCK_ONLY);
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this._authPrompt.connect('failed', this._fail.bind(this));
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@ -459,10 +463,10 @@ var UnlockDialog = GObject.registerClass({
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// Main Box
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let mainBox = new Clutter.Actor();
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mainBox.add_constraint(new Layout.MonitorConstraint({ primary: true }));
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mainBox.add_child(this._promptBox);
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mainBox.add_child(stack);
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mainBox.add_child(this._notificationsBox);
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mainBox.layout_manager = new UnlockDialogLayout(
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this._promptBox,
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stack,
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this._notificationsBox);
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this.add_child(mainBox);
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