screenShield: Use duration 0 when not animating
Instead of using a special branch for the not animate case, just use the same path with duration 0. Since commit ee09c5c85312f571e14abe69bb6674a361c16d65 we are sure that duration 0 is always preserved. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2987>
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@ -397,25 +397,21 @@ export class ScreenShield extends Signals.EventEmitter {
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this._lockDialogGroup.remove_all_transitions();
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if (animate) {
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// Animate the lock screen out of screen
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// if velocity is not specified (i.e. we come here from pressing ESC),
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// use the same speed regardless of original position
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// if velocity is specified, it's in pixels per milliseconds
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let h = global.stage.height;
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let delta = h + this._lockDialogGroup.translation_y;
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let velocity = global.stage.height / CURTAIN_SLIDE_TIME;
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let duration = delta / velocity;
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// Animate the lock screen out of screen
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// if velocity is not specified (i.e. we come here from pressing ESC),
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// use the same speed regardless of original position
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// if velocity is specified, it's in pixels per milliseconds
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const height = global.stage.height;
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const delta = height + this._lockDialogGroup.translation_y;
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const velocity = height / CURTAIN_SLIDE_TIME;
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const duration = animate ? delta / velocity : 0;
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this._lockDialogGroup.ease({
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translation_y: -h,
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duration,
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mode: Clutter.AnimationMode.EASE_OUT_QUAD,
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onComplete: () => this._hideLockScreenComplete(),
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});
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} else {
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this._hideLockScreenComplete();
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}
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this._lockDialogGroup.ease({
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translation_y: -height,
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duration,
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mode: Clutter.AnimationMode.EASE_OUT_QUAD,
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onComplete: () => this._hideLockScreenComplete(),
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});
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this._showPointer();
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}
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