popupMenu: Don't slide menus when we're changing them
As calling close() will drop the grab, we were inadverdently re-closing menus, causing them to re-animate with a full animation. https://bugzilla.gnome.org/show_bug.cgi?id=689954
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@ -280,7 +280,8 @@ const GrabHelper = new Lang.Class({
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// If the actor that was popped from the grab stack was not the actor
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// That was passed in, this call is ignored.
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ungrab: function(params) {
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params = Params.parse(params, { actor: this.currentGrab.actor });
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params = Params.parse(params, { actor: this.currentGrab.actor,
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isUser: false });
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let grabStackIndex = this._findStackIndex(params.actor);
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if (grabStackIndex < 0)
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@ -298,7 +299,7 @@ const GrabHelper = new Lang.Class({
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let poppedGrab = poppedGrabs[i];
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if (poppedGrab.onUngrab)
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poppedGrab.onUngrab();
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poppedGrab.onUngrab(params.isUser);
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if (poppedGrab.modal)
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this._releaseModalGrab();
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@ -329,7 +330,7 @@ const GrabHelper = new Lang.Class({
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if (type == Clutter.EventType.KEY_PRESS &&
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event.get_key_symbol() == Clutter.KEY_Escape) {
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this.ungrab();
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this.ungrab({ isUser: true });
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return true;
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}
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@ -345,7 +346,7 @@ const GrabHelper = new Lang.Class({
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if (press)
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this._ignoreRelease = true;
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let i = this._actorInGrabStack(event.get_source()) + 1;
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this.ungrab({ actor: this._grabStack[i].actor });
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this.ungrab({ actor: this._grabStack[i].actor, isUser: true });
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}
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return this._modalCount > 0;
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@ -354,12 +355,12 @@ const GrabHelper = new Lang.Class({
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_onKeyFocusChanged: function() {
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let focus = global.stage.key_focus;
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if (!focus || !this._isWithinGrabbedActor(focus))
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this.ungrab();
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this.ungrab({ isUser: true });
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},
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_focusWindowChanged: function() {
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let metaDisplay = global.screen.get_display();
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if (metaDisplay.focus_window != null)
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this.ungrab();
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this.ungrab({ isUser: true });
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}
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});
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@ -2173,7 +2173,11 @@ const PopupMenuManager = new Lang.Class({
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return -1;
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},
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_closeMenu: function(menu) {
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_closeMenu: function(isUser, menu) {
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// If this isn't a user action, we called close()
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// on the BoxPointer ourselves, so we shouldn't
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// reanimate.
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if (isUser)
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menu.close(BoxPointer.PopupAnimation.FULL);
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}
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});
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