iconGrid: Trivial style cleanup
Turns out, we only needed a gentle push to get this whole file fit in. https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1477
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@ -66,9 +66,11 @@ var DragLocation = {
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var BaseIcon = GObject.registerClass(
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class BaseIcon extends St.Bin {
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_init(label, params) {
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params = Params.parse(params, { createIcon: null,
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params = Params.parse(params, {
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createIcon: null,
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setSizeManually: false,
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showLabel: true });
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showLabel: true,
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});
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let styleClass = 'overview-icon';
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if (params.showLabel)
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@ -126,7 +128,7 @@ class BaseIcon extends St.Bin {
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if (!this._setSizeManually)
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throw new Error('setSizeManually has to be set to use setIconsize');
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if (size == this.iconSize)
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if (size === this.iconSize)
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return;
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this._createIconTexture(size);
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@ -156,7 +158,7 @@ class BaseIcon extends St.Bin {
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size = found ? len / scaleFactor : ICON_SIZE;
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}
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if (this.iconSize == size && this._iconBin.child)
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if (this.iconSize === size && this._iconBin.child)
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return;
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this._createIconTexture(size);
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@ -196,8 +198,10 @@ function zoomOutActor(actor) {
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}
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function zoomOutActorAtPos(actor, x, y) {
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let actorClone = new Clutter.Clone({ source: actor,
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reactive: false });
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const actorClone = new Clutter.Clone({
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source: actor,
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reactive: false,
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});
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let [width, height] = actor.get_transformed_size();
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actorClone.set_size(width, height);
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@ -1580,7 +1584,7 @@ var IconGrid = GObject.registerClass({
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this._resetAnimationActors();
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let actors = this._getChildrenToAnimate();
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if (actors.length == 0) {
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if (actors.length === 0) {
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this._animationDone();
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return;
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}
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@ -1631,8 +1635,8 @@ var IconGrid = GObject.registerClass({
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let [adjustedSourcePositionX, adjustedSourcePositionY] = [sourceCenterX - sourceScaledWidth / 2, sourceCenterY - sourceScaledHeight / 2];
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let movementParams, fadeParams;
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if (animationDirection == AnimationDirection.IN) {
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let isLastItem = actor._distance == minDist;
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if (animationDirection === AnimationDirection.IN) {
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const isLastItem = actor._distance === minDist;
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actorClone.opacity = 0;
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actorClone.set_scale(scaleX, scaleY);
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@ -1661,7 +1665,7 @@ var IconGrid = GObject.registerClass({
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delay,
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};
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} else {
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let isLastItem = actor._distance == maxDist;
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const isLastItem = actor._distance === maxDist;
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let [startX, startY] = actor._transformedPosition;
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actorClone.set_translation(startX, startY, 0);
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