iconGrid: Trivial style cleanup

Turns out, we only needed a gentle push to get this whole
file fit in.

https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1477
This commit is contained in:
Georges Basile Stavracas Neto 2020-10-21 12:58:29 -03:00
parent 5cfec80e9d
commit b3659221bd

View File

@ -66,9 +66,11 @@ var DragLocation = {
var BaseIcon = GObject.registerClass(
class BaseIcon extends St.Bin {
_init(label, params) {
params = Params.parse(params, { createIcon: null,
setSizeManually: false,
showLabel: true });
params = Params.parse(params, {
createIcon: null,
setSizeManually: false,
showLabel: true,
});
let styleClass = 'overview-icon';
if (params.showLabel)
@ -126,7 +128,7 @@ class BaseIcon extends St.Bin {
if (!this._setSizeManually)
throw new Error('setSizeManually has to be set to use setIconsize');
if (size == this.iconSize)
if (size === this.iconSize)
return;
this._createIconTexture(size);
@ -156,7 +158,7 @@ class BaseIcon extends St.Bin {
size = found ? len / scaleFactor : ICON_SIZE;
}
if (this.iconSize == size && this._iconBin.child)
if (this.iconSize === size && this._iconBin.child)
return;
this._createIconTexture(size);
@ -196,8 +198,10 @@ function zoomOutActor(actor) {
}
function zoomOutActorAtPos(actor, x, y) {
let actorClone = new Clutter.Clone({ source: actor,
reactive: false });
const actorClone = new Clutter.Clone({
source: actor,
reactive: false,
});
let [width, height] = actor.get_transformed_size();
actorClone.set_size(width, height);
@ -1580,7 +1584,7 @@ var IconGrid = GObject.registerClass({
this._resetAnimationActors();
let actors = this._getChildrenToAnimate();
if (actors.length == 0) {
if (actors.length === 0) {
this._animationDone();
return;
}
@ -1631,8 +1635,8 @@ var IconGrid = GObject.registerClass({
let [adjustedSourcePositionX, adjustedSourcePositionY] = [sourceCenterX - sourceScaledWidth / 2, sourceCenterY - sourceScaledHeight / 2];
let movementParams, fadeParams;
if (animationDirection == AnimationDirection.IN) {
let isLastItem = actor._distance == minDist;
if (animationDirection === AnimationDirection.IN) {
const isLastItem = actor._distance === minDist;
actorClone.opacity = 0;
actorClone.set_scale(scaleX, scaleY);
@ -1661,7 +1665,7 @@ var IconGrid = GObject.registerClass({
delay,
};
} else {
let isLastItem = actor._distance == maxDist;
const isLastItem = actor._distance === maxDist;
let [startX, startY] = actor._transformedPosition;
actorClone.set_translation(startX, startY, 0);