diff --git a/js/gdm/loginDialog.js b/js/gdm/loginDialog.js index b6f499014..3592b14df 100644 --- a/js/gdm/loginDialog.js +++ b/js/gdm/loginDialog.js @@ -652,7 +652,7 @@ var LoginDialog = GObject.registerClass({ bannerAllocation.x2 = Math.floor(centerX - centerGap / 2); bannerAllocation.x1 = Math.floor(bannerAllocation.x2 - wideBannerWidth); - // figure out how tall it would like to be and try to accomodate + // figure out how tall it would like to be and try to accommodate // but don't let it get too close to the logo let [wideMinHeight, wideBannerHeight] = this._bannerView.get_preferred_height(wideBannerWidth); diff --git a/js/ui/appDisplay.js b/js/ui/appDisplay.js index 8981bbc96..d069a1e82 100644 --- a/js/ui/appDisplay.js +++ b/js/ui/appDisplay.js @@ -414,7 +414,7 @@ var AllView = class AllView extends BaseAppView { this._refilterApps(); } - // Overriden from BaseAppView + // Overridden from BaseAppView animate(animationDirection, onComplete) { this._scrollView.reactive = false; let completionFunc = () => { @@ -1017,7 +1017,7 @@ var FolderView = class FolderView extends BaseAppView { Util.ensureActorVisibleInScrollView(this.actor, actor); } - // Overriden from BaseAppView + // Overridden from BaseAppView animate(animationDirection) { this._grid.animatePulse(animationDirection); } @@ -1081,7 +1081,7 @@ var FolderView = class FolderView extends BaseAppView { let contentBox = this.actor.get_theme_node().get_content_box(pageBox); // We only can show icons inside the collection view boxPointer - // so we have to substract the required padding etc of the boxpointer + // so we have to subtract the required padding etc of the boxpointer return [(contentBox.x2 - contentBox.x1) - 2 * this._offsetForEachSide, (contentBox.y2 - contentBox.y1) - 2 * this._offsetForEachSide]; } diff --git a/js/ui/components/telepathyClient.js b/js/ui/components/telepathyClient.js index 1df865f30..1017ca562 100644 --- a/js/ui/components/telepathyClient.js +++ b/js/ui/components/telepathyClient.js @@ -401,7 +401,7 @@ var ChatSource = class extends MessageTray.Source { if (this._client.is_handling_channel(this._channel)) { // We are handling the channel, try to pass it to Empathy or Polari // (depending on the channel type) - // We don't check if either app is availble - mission control will + // We don't check if either app is available - mission control will // fallback to something else if activation fails let target; diff --git a/js/ui/dash.js b/js/ui/dash.js index 6b5aeffb1..0032c912e 100644 --- a/js/ui/dash.js +++ b/js/ui/dash.js @@ -899,7 +899,7 @@ var Dash = class Dash { favPos++; } - // No drag placeholder means we don't wan't to favorite the app + // No drag placeholder means we don't want to favorite the app // and we are dragging it to its original position if (!this._dragPlaceholder) return true; diff --git a/js/ui/iconGrid.js b/js/ui/iconGrid.js index fea6970dd..77e871028 100644 --- a/js/ui/iconGrid.js +++ b/js/ui/iconGrid.js @@ -840,7 +840,7 @@ var PaginatedIconGrid = GObject.registerClass({ } } - // Overriden from IconGrid + // Overridden from IconGrid _getChildrenToAnimate() { let children = this._getVisibleChildren(); let firstIndex = this._childrenPerPage * this.currentPage; diff --git a/js/ui/magnifier.js b/js/ui/magnifier.js index 021dbd812..289cd1898 100644 --- a/js/ui/magnifier.js +++ b/js/ui/magnifier.js @@ -1272,7 +1272,7 @@ var ZoomRegion = class ZoomRegion { /** * getContrast: - * Retreive the contrast of the magnified view. + * Retrieve the contrast of the magnified view. * @return Object containing the contrast for the red, green, * and blue channels. */ diff --git a/js/ui/main.js b/js/ui/main.js index 061303cf3..a6444a79a 100644 --- a/js/ui/main.js +++ b/js/ui/main.js @@ -636,7 +636,7 @@ function _queueBeforeRedraw(workId) { * initialization as well, under the assumption that new actors * will need it. * - * Returns: A string work identifer + * Returns: A string work identifier */ function initializeDeferredWork(actor, callback, props) { // Turn into a string so we can use as an object property diff --git a/js/ui/modalDialog.js b/js/ui/modalDialog.js index 258e3b0a1..0a7cd30be 100644 --- a/js/ui/modalDialog.js +++ b/js/ui/modalDialog.js @@ -224,10 +224,10 @@ var ModalDialog = class { // can be dismissed by a close call. // // The main point of this method is to give some indication to the user - // that the dialog reponse has been acknowledged but will take a few + // that the dialog response has been acknowledged but will take a few // moments before being processed. // e.g., if a user clicked "Log Out" then the dialog should go away - // imediately, but the lightbox should remain until the logout is + // immediately, but the lightbox should remain until the logout is // complete. _fadeOutDialog(timestamp) { if (this.state == State.CLOSED || this.state == State.CLOSING) diff --git a/js/ui/status/network.js b/js/ui/status/network.js index 8c5fb976b..24e612b4f 100644 --- a/js/ui/status/network.js +++ b/js/ui/status/network.js @@ -235,14 +235,14 @@ var NMConnectionSection = class NMConnectionSection { if (!this._connectionValid(connection)) return; - // This function is called everytime connection is added or updated + // This function is called every time the connection is added or updated. // In the usual case, we already added this connection and UUID // didn't change. So we need to check if we already have an item, // and update it for properties in the connection that changed // (the only one we care about is the name) // But it's also possible we didn't know about this connection // (eg, during coldplug, or because it was updated and suddenly - // it's valid for this device), in which case we add a new item + // it's valid for this device), in which case we add a new item. let item = this._connectionItems.get(connection.get_uuid()); if (item) diff --git a/js/ui/tweener.js b/js/ui/tweener.js index bb9ea557c..946506a3a 100644 --- a/js/ui/tweener.js +++ b/js/ui/tweener.js @@ -152,7 +152,7 @@ function registerSpecialPropertySplitter(name, splitFunction, parameters) { // Tweener to a Clutter.TimeLine. Now, Clutter.Timeline itself isn't a // whole lot more sophisticated than a simple timeout at a fixed frame // rate, but at least it knows how to drop frames. (See -// HippoAnimationManager for a more sophisticated view of continous +// HippoAnimationManager for a more sophisticated view of continuous // time updates; even better is to pay attention to the vertical // vblank and sync to that when possible.) // diff --git a/js/ui/windowManager.js b/js/ui/windowManager.js index e80cfd483..599790677 100644 --- a/js/ui/windowManager.js +++ b/js/ui/windowManager.js @@ -59,7 +59,7 @@ var DisplayChangeDialog = class extends ModalDialog.ModalDialog { { x_fill: true, y_fill: true }); - /* Translators: this and the following message should be limited in lenght, + /* Translators: this and the following message should be limited in length, to avoid ellipsizing the labels. */ this._cancelButton = this.addButton({ label: _("Revert Settings"), diff --git a/js/ui/workspace.js b/js/ui/workspace.js index cf52684c0..175fedce9 100644 --- a/js/ui/workspace.js +++ b/js/ui/workspace.js @@ -813,7 +813,7 @@ var LayoutStrategy = class { } // Computes and returns an individual scaling factor for @window, - // to be applied in addition to the overal layout scale. + // to be applied in addition to the overall layout scale. _computeWindowScale(window) { // Since we align windows next to each other, the height of the // thumbnails is much more important to preserve than the width of @@ -1266,7 +1266,7 @@ var Workspace = class { } // We will reposition windows anyway when enter again overview or when ending the windows - // animations whith fade animation. + // animations with fade animation. // In this way we avoid unwanted animations of windows repositioning while // animating overview. if (this.leavingOverview || this._animatingWindowsFade) @@ -1886,10 +1886,10 @@ var Workspace = class { // Win win -- better scale and better space return true; } else if (newLayout.scale > oldLayout.scale && newLayout.space <= oldLayout.space) { - // Keep new layout only if scale gain outweights aspect space loss + // Keep new layout only if scale gain outweighs aspect space loss return scalePower > spacePower; } else if (newLayout.scale <= oldLayout.scale && newLayout.space > oldLayout.space) { - // Keep new layout only if aspect space gain outweights scale loss + // Keep new layout only if aspect space gain outweighs scale loss return spacePower > scalePower; } else { // Lose -- worse scale and space diff --git a/js/ui/workspacesView.js b/js/ui/workspacesView.js index fe06d9dae..bd2734a27 100644 --- a/js/ui/workspacesView.js +++ b/js/ui/workspacesView.js @@ -84,7 +84,7 @@ var WorkspacesView = class extends WorkspacesViewBase { this._animating = false; // tweening this._scrolling = false; // swipe-scrolling this._gestureActive = false; // touch(pad) gestures - this._animatingScroll = false; // programatically updating the adjustment + this._animatingScroll = false; // programmatically updating the adjustment let activeWorkspaceIndex = workspaceManager.get_active_workspace_index(); this.scrollAdjustment = new St.Adjustment({ value: activeWorkspaceIndex, diff --git a/src/shell-keyring-prompt.c b/src/shell-keyring-prompt.c index 7ab061c67..1a8cb3ba0 100644 --- a/src/shell-keyring-prompt.c +++ b/src/shell-keyring-prompt.c @@ -117,7 +117,7 @@ remove_mnemonics (const GValue *value) label = g_value_get_string (value); g_return_val_if_fail (label != NULL, NULL); - /* Stripped label will have the original label lenght at most */ + /* Stripped label will have the original label length at most */ stripped_label = temp = g_new (gchar, strlen(label) + 1); g_assert (stripped_label != NULL);