windowPreview: Subclass a C actor
Move the get_preferred_width/height() and allocate() vfunc implementations of WindowPreview to C, subclassing the C GObject from JS. This gets us another significant performance gain, allocating a workspace with 20 windows now only takes 1.2 ms. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1743>
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650e0960a2
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afb56df55c
@ -37,7 +37,7 @@ var WindowPreview = GObject.registerClass({
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'show-chrome': {},
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'size-changed': {},
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},
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}, class WindowPreview extends St.Widget {
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}, class WindowPreview extends Shell.WindowPreview {
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_init(metaWindow, workspace, overviewAdjustment) {
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this.metaWindow = metaWindow;
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this.metaWindow._delegate = this;
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@ -52,17 +52,19 @@ var WindowPreview = GObject.registerClass({
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offscreen_redirect: Clutter.OffscreenRedirect.AUTOMATIC_FOR_OPACITY,
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});
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this._windowContainer = new Clutter.Actor({
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const windowContainer = new Clutter.Actor({
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pivot_point: new Graphene.Point({ x: 0.5, y: 0.5 }),
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});
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this._windowContainer.connect('notify::scale-x',
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this.window_container = windowContainer;
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windowContainer.connect('notify::scale-x',
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() => this._adjustOverlayOffsets());
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// gjs currently can't handle setting an actors layout manager during
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// the initialization of the actor if that layout manager keeps track
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// of its container, so set the layout manager after creating the
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// container
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this._windowContainer.layout_manager = new Shell.WindowPreviewLayout();
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this.add_child(this._windowContainer);
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windowContainer.layout_manager = new Shell.WindowPreviewLayout();
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this.add_child(windowContainer);
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this._addWindow(metaWindow);
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@ -71,13 +73,13 @@ var WindowPreview = GObject.registerClass({
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this._stackAbove = null;
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this._cachedBoundingBox = {
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x: this._windowContainer.layout_manager.bounding_box.x1,
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y: this._windowContainer.layout_manager.bounding_box.y1,
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width: this._windowContainer.layout_manager.bounding_box.get_width(),
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height: this._windowContainer.layout_manager.bounding_box.get_height(),
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x: windowContainer.layout_manager.bounding_box.x1,
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y: windowContainer.layout_manager.bounding_box.y1,
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width: windowContainer.layout_manager.bounding_box.get_width(),
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height: windowContainer.layout_manager.bounding_box.get_height(),
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};
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this._windowContainer.layout_manager.connect(
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windowContainer.layout_manager.connect(
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'notify::bounding-box', layout => {
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this._cachedBoundingBox = {
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x: layout.bounding_box.x1,
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@ -127,16 +129,16 @@ var WindowPreview = GObject.registerClass({
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pivot_point: new Graphene.Point({ x: 0.5, y: 0.5 }),
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});
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this._icon.add_constraint(new Clutter.BindConstraint({
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source: this._windowContainer,
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source: windowContainer,
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coordinate: Clutter.BindCoordinate.POSITION,
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}));
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this._icon.add_constraint(new Clutter.AlignConstraint({
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source: this._windowContainer,
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source: windowContainer,
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align_axis: Clutter.AlignAxis.X_AXIS,
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factor: 0.5,
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}));
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this._icon.add_constraint(new Clutter.AlignConstraint({
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source: this._windowContainer,
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source: windowContainer,
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align_axis: Clutter.AlignAxis.Y_AXIS,
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pivot_point: new Graphene.Point({ x: -1, y: ICON_OVERLAP }),
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factor: 1,
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@ -150,22 +152,22 @@ var WindowPreview = GObject.registerClass({
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reactive: true,
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});
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this._title.add_constraint(new Clutter.BindConstraint({
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source: this._windowContainer,
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source: windowContainer,
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coordinate: Clutter.BindCoordinate.X,
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}));
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const iconBottomOverlap = ICON_SIZE * (1 - ICON_OVERLAP);
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this._title.add_constraint(new Clutter.BindConstraint({
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source: this._windowContainer,
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source: windowContainer,
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coordinate: Clutter.BindCoordinate.Y,
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offset: scaleFactor * (iconBottomOverlap + ICON_TITLE_SPACING),
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}));
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this._title.add_constraint(new Clutter.AlignConstraint({
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source: this._windowContainer,
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source: windowContainer,
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align_axis: Clutter.AlignAxis.X_AXIS,
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factor: 0.5,
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}));
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this._title.add_constraint(new Clutter.AlignConstraint({
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source: this._windowContainer,
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source: windowContainer,
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align_axis: Clutter.AlignAxis.Y_AXIS,
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pivot_point: new Graphene.Point({ x: -1, y: 0 }),
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factor: 1,
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@ -187,17 +189,17 @@ var WindowPreview = GObject.registerClass({
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child: new St.Icon({ icon_name: 'preview-close-symbolic' }),
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});
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this._closeButton.add_constraint(new Clutter.BindConstraint({
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source: this._windowContainer,
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source: windowContainer,
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coordinate: Clutter.BindCoordinate.POSITION,
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}));
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this._closeButton.add_constraint(new Clutter.AlignConstraint({
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source: this._windowContainer,
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source: windowContainer,
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align_axis: Clutter.AlignAxis.X_AXIS,
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pivot_point: new Graphene.Point({ x: 0.5, y: -1 }),
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factor: this._closeButtonSide === St.Side.LEFT ? 0 : 1,
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}));
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this._closeButton.add_constraint(new Clutter.AlignConstraint({
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source: this._windowContainer,
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source: windowContainer,
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align_axis: Clutter.AlignAxis.Y_AXIS,
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pivot_point: new Graphene.Point({ x: -1, y: 0.5 }),
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factor: 0,
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@ -223,33 +225,6 @@ var WindowPreview = GObject.registerClass({
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});
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}
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vfunc_get_preferred_width(forHeight) {
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const themeNode = this.get_theme_node();
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// Only include window previews in size request, not chrome
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const [minWidth, natWidth] =
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this._windowContainer.get_preferred_width(
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themeNode.adjust_for_height(forHeight));
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return themeNode.adjust_preferred_width(minWidth, natWidth);
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}
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vfunc_get_preferred_height(forWidth) {
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const themeNode = this.get_theme_node();
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const [minHeight, natHeight] =
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this._windowContainer.get_preferred_height(
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themeNode.adjust_for_width(forWidth));
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return themeNode.adjust_preferred_height(minHeight, natHeight);
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}
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vfunc_allocate(box) {
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this.set_allocation(box);
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for (const child of this)
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child.allocate_available_size(0, 0, box.get_width(), box.get_height());
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}
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_updateIconScale() {
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const { ControlsState } = OverviewControls;
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const { currentState, initialState, finalState } =
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@ -354,13 +329,13 @@ var WindowPreview = GObject.registerClass({
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});
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});
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const [width, height] = this._windowContainer.get_size();
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const [width, height] = this.window_container.get_size();
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const { scaleFactor } = St.ThemeContext.get_for_stage(global.stage);
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const activeExtraSize = WINDOW_ACTIVE_SIZE_INC * 2 * scaleFactor;
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const origSize = Math.max(width, height);
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const scale = (origSize + activeExtraSize) / origSize;
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this._windowContainer.ease({
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this.window_container.ease({
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scale_x: scale,
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scale_y: scale,
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duration: animate ? WINDOW_SCALE_TIME : 0,
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@ -395,7 +370,7 @@ var WindowPreview = GObject.registerClass({
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});
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});
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this._windowContainer.ease({
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this.window_container.ease({
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scale_x: 1,
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scale_y: 1,
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duration: animate ? WINDOW_SCALE_TIME : 0,
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@ -407,9 +382,9 @@ var WindowPreview = GObject.registerClass({
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// Assume that scale-x and scale-y update always set
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// in lock-step; that allows us to not use separate
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// handlers for horizontal and vertical offsets
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const previewScale = this._windowContainer.scale_x;
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const previewScale = this.window_container.scale_x;
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const [previewWidth, previewHeight] =
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this._windowContainer.allocation.get_size();
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this.window_container.allocation.get_size();
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const heightIncrease =
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Math.floor(previewHeight * (previewScale - 1) / 2);
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@ -427,7 +402,7 @@ var WindowPreview = GObject.registerClass({
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}
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_addWindow(metaWindow) {
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const clone = this._windowContainer.layout_manager.add_window(metaWindow);
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const clone = this.window_container.layout_manager.add_window(metaWindow);
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if (!clone)
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return;
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@ -446,7 +421,7 @@ var WindowPreview = GObject.registerClass({
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}
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_deleteAll() {
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const windows = this._windowContainer.layout_manager.get_windows();
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const windows = this.window_container.layout_manager.get_windows();
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// Delete all windows, starting from the bottom-most (most-modal) one
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for (const window of windows.reverse())
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@ -471,7 +446,7 @@ var WindowPreview = GObject.registerClass({
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}
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_hasAttachedDialogs() {
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return this._windowContainer.layout_manager.get_windows().length > 1;
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return this.window_container.layout_manager.get_windows().length > 1;
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}
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_updateAttachedDialogs() {
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@ -109,6 +109,7 @@ libshell_public_headers = [
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'shell-tray-icon.h',
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'shell-tray-manager.h',
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'shell-util.h',
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'shell-window-preview.h',
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'shell-window-preview-layout.h',
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'shell-window-tracker.h',
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'shell-wm.h'
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@ -152,6 +153,7 @@ libshell_sources = [
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'shell-tray-icon.c',
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'shell-tray-manager.c',
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'shell-util.c',
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'shell-window-preview.c',
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'shell-window-preview-layout.c',
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'shell-window-tracker.c',
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'shell-wm.c'
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175
src/shell-window-preview.c
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175
src/shell-window-preview.c
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@ -0,0 +1,175 @@
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#include "config.h"
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#include "shell-window-preview.h"
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enum
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{
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PROP_0,
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PROP_WINDOW_CONTAINER,
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PROP_LAST
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};
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static GParamSpec *obj_props[PROP_LAST] = { NULL, };
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struct _ShellWindowPreview
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{
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/*< private >*/
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StWidget parent_instance;
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ClutterActor *window_container;
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};
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G_DEFINE_TYPE (ShellWindowPreview, shell_window_preview, ST_TYPE_WIDGET);
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static void
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shell_window_preview_get_property (GObject *gobject,
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unsigned int property_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ShellWindowPreview *self = SHELL_WINDOW_PREVIEW (gobject);
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switch (property_id)
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{
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case PROP_WINDOW_CONTAINER:
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g_value_set_object (value, self->window_container);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, property_id, pspec);
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}
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}
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static void
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shell_window_preview_set_property (GObject *gobject,
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unsigned int property_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ShellWindowPreview *self = SHELL_WINDOW_PREVIEW (gobject);
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switch (property_id)
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{
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case PROP_WINDOW_CONTAINER:
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g_set_object (&self->window_container, g_value_get_object (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, property_id, pspec);
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}
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}
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static void
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shell_window_preview_get_preferred_width (ClutterActor *actor,
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float for_height,
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float *min_width_p,
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float *natural_width_p)
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{
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ShellWindowPreview *self = SHELL_WINDOW_PREVIEW (actor);
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StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self));
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float min_width, nat_width;
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st_theme_node_adjust_for_height (theme_node, &for_height);
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clutter_actor_get_preferred_width (self->window_container, for_height,
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&min_width, &nat_width);
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st_theme_node_adjust_preferred_width (theme_node, &min_width, &nat_width);
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if (min_width_p)
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*min_width_p = min_width;
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if (natural_width_p)
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*natural_width_p = nat_width;
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}
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static void
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shell_window_preview_get_preferred_height (ClutterActor *actor,
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float for_width,
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float *min_height_p,
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float *natural_height_p)
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{
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ShellWindowPreview *self = SHELL_WINDOW_PREVIEW (actor);
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StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self));
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float min_height, nat_height;
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st_theme_node_adjust_for_width (theme_node, &for_width);
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clutter_actor_get_preferred_height (self->window_container, for_width,
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&min_height, &nat_height);
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st_theme_node_adjust_preferred_height (theme_node, &min_height, &nat_height);
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if (min_height_p)
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*min_height_p = min_height;
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if (natural_height_p)
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*natural_height_p = nat_height;
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}
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static void
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shell_window_preview_allocate (ClutterActor *actor,
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const ClutterActorBox *box)
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{
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StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
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ClutterActorBox content_box;
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float x, y, max_width, max_height;
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ClutterActorIter iter;
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ClutterActor *child;
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clutter_actor_set_allocation (actor, box);
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st_theme_node_get_content_box (theme_node, box, &content_box);
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clutter_actor_box_get_origin (&content_box, &x, &y);
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clutter_actor_box_get_size (&content_box, &max_width, &max_height);
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clutter_actor_iter_init (&iter, actor);
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while (clutter_actor_iter_next (&iter, &child))
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clutter_actor_allocate_available_size (child, x, y, max_width, max_height);
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}
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static void
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shell_window_preview_dispose (GObject *gobject)
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{
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ShellWindowPreview *self = SHELL_WINDOW_PREVIEW (gobject);
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g_clear_object (&self->window_container);
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G_OBJECT_CLASS (shell_window_preview_parent_class)->dispose (gobject);
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}
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static void
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shell_window_preview_init (ShellWindowPreview *self)
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{
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}
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static void
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shell_window_preview_class_init (ShellWindowPreviewClass *klass)
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{
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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actor_class->get_preferred_width = shell_window_preview_get_preferred_width;
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actor_class->get_preferred_height = shell_window_preview_get_preferred_height;
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actor_class->allocate = shell_window_preview_allocate;
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gobject_class->dispose = shell_window_preview_dispose;
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gobject_class->get_property = shell_window_preview_get_property;
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gobject_class->set_property = shell_window_preview_set_property;
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/**
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* ShellWindowPreview:window-container:
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*/
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obj_props[PROP_WINDOW_CONTAINER] =
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g_param_spec_object ("window-container",
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"window-container",
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"window-container",
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CLUTTER_TYPE_ACTOR,
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G_PARAM_READWRITE |
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G_PARAM_STATIC_STRINGS);
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g_object_class_install_properties (gobject_class, PROP_LAST, obj_props);
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}
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14
src/shell-window-preview.h
Normal file
14
src/shell-window-preview.h
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@ -0,0 +1,14 @@
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#ifndef __SHELL_WINDOW_PREVIEW_H__
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#define __SHELL_WINDOW_PREVIEW_H__
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#include <st/st.h>
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G_BEGIN_DECLS
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#define SHELL_TYPE_WINDOW_PREVIEW (shell_window_preview_get_type ())
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G_DECLARE_FINAL_TYPE (ShellWindowPreview, shell_window_preview,
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SHELL, WINDOW_PREVIEW, StWidget)
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G_END_DECLS
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#endif /* __SHELL_WINDOW_PREVIEW_H__ */
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