diff --git a/src/st/st-scroll-view-fade.glsl b/src/st/st-scroll-view-fade.glsl index 2e404200a..9248fa6f0 100644 --- a/src/st/st-scroll-view-fade.glsl +++ b/src/st/st-scroll-view-fade.glsl @@ -38,9 +38,15 @@ uniform mat2 fade_area; void main () { - vec4 color = cogl_color_in * texture2D (tex, vec2 (cogl_tex_coord_in[0].xy)); + cogl_color_out = cogl_color_in * texture2D (tex, vec2 (cogl_tex_coord_in[0].xy)); + float y = height * cogl_tex_coord_in[0].y; float x = width * cogl_tex_coord_in[0].x; + + if (x < fade_area[0][0] || x > fade_area[1][0] || + y < fade_area[0][1] || y > fade_area[1][1]) + return; + float ratio = 1.0; float fade_bottom_start = fade_area[1][1] - offset_bottom; float fade_right_start = fade_area[1][0] - offset_right; @@ -49,10 +55,10 @@ void main () float ratio_left = x / offset_left; float ratio_right = (fade_area[1][0] - x)/(fade_area[1][0] - fade_right_start); bool in_scroll_area = fade_area[0][0] <= x && fade_area[1][0] >= x; - bool fade_top = y < offset_top && in_scroll_area && (y >= fade_area[0][1]); - bool fade_bottom = y > fade_bottom_start && in_scroll_area && (y <= fade_area[1][1]); - bool fade_left = x < offset_left && in_scroll_area && (x >= fade_area[0][0]); - bool fade_right = x > fade_right_start && in_scroll_area && (x <= fade_area[1][0]); + bool fade_top = y < offset_top; + bool fade_bottom = y > fade_bottom_start; + bool fade_left = x < offset_left; + bool fade_right = x > fade_right_start; if (fade_top) { ratio *= ratio_top; @@ -70,5 +76,5 @@ void main () ratio *= ratio_right; } - cogl_color_out = color * ratio; + cogl_color_out *= ratio; }