MessageTray: rework icon handling to split model and view

To allow more than one summary icon actor for a source we split
the model of the source icon (which is iconName, if the default
implementation is used, or a GIcon otherwise) and replace
createNotificationIcon() with a generic createIcon(size). Also,
the actual source actor is split into a separate class, that handles
the notification counter automatically.

https://bugzilla.gnome.org/show_bug.cgi?id=619955
This commit is contained in:
Giovanni Campagna
2012-07-19 15:05:17 +02:00
parent 26d3b1929e
commit ac6c808124
7 changed files with 139 additions and 71 deletions

View File

@ -394,7 +394,7 @@ Signals.addSignalMethods(FocusGrabber.prototype);
// the content area (as with addBody()).
//
// By default, the icon shown is created by calling
// source.createNotificationIcon(). However, if @params contains an 'icon'
// source.createIcon(). However, if @params contains an 'icon'
// parameter, the passed in icon will be used.
//
// If @params contains a 'titleMarkup', 'bannerMarkup', or
@ -539,7 +539,7 @@ const Notification = new Lang.Class({
this._table.remove_style_class_name('multi-line-notification');
if (!this._icon) {
this._icon = params.icon || this.source.createNotificationIcon();
this._icon = params.icon || this.source.createIcon(this.source.ICON_SIZE);
this._table.add(this._icon, { row: 0,
col: 0,
x_expand: false,
@ -1029,24 +1029,19 @@ const Notification = new Lang.Class({
});
Signals.addSignalMethods(Notification.prototype);
const Source = new Lang.Class({
Name: 'MessageTraySource',
const SourceActor = new Lang.Class({
Name: 'SourceActor',
ICON_SIZE: 24,
_init: function(title, iconName, iconType) {
this.title = title;
this.iconName = iconName;
this.iconType = iconType;
_init: function(source, size) {
this._source = source;
this.actor = new Shell.GenericContainer();
this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
this.actor.connect('allocate', Lang.bind(this, this._allocate));
this.actor.connect('destroy', Lang.bind(this,
function() {
this._actorDestroyed = true;
}));
this.actor.connect('destroy', Lang.bind(this, function() {
this._actorDestroyed = true;
}));
this._actorDestroyed = false;
this._counterLabel = new St.Label();
@ -1054,21 +1049,20 @@ const Source = new Lang.Class({
child: this._counterLabel });
this._counterBin.hide();
this._iconBin = new St.Bin({ width: this.ICON_SIZE,
height: this.ICON_SIZE,
this._iconBin = new St.Bin({ width: size,
height: size,
x_fill: true,
y_fill: true });
this.actor.add_actor(this._iconBin);
this.actor.add_actor(this._counterBin);
this.isTransient = false;
this.isChat = false;
this.isMuted = false;
this._source.connect('count-changed', Lang.bind(this, this._updateCount));
this._updateCount();
},
this.notifications = [];
this._setSummaryIcon(this.createNotificationIcon());
setIcon: function(icon) {
this._iconBin.child = icon;
},
_getPreferredWidth: function (actor, forHeight, alloc) {
@ -1106,15 +1100,44 @@ const Source = new Lang.Class({
this._counterBin.allocate(childBox, flags);
},
_updateCount: function() {
if (this._actorDestroyed)
return;
this._counterBin.visible = this._source.countVisible;
this._counterLabel.set_text(this._source.count.toString());
},
});
const Source = new Lang.Class({
Name: 'MessageTraySource',
ICON_SIZE: 24,
_init: function(title, iconName, iconType) {
this.title = title;
this.iconName = iconName;
this.iconType = iconType;
this.count = 0;
this.isTransient = false;
this.isChat = false;
this.isMuted = false;
this.notifications = [];
this.mainIcon = new SourceActor(this, this.ICON_SIZE);
this._setSummaryIcon(this.createIcon(this.ICON_SIZE));
},
_setCount: function(count, visible) {
if (isNaN(parseInt(count)))
throw new Error("Invalid notification count: " + count);
if (this._actorDestroyed)
return;
this._counterBin.visible = visible;
this._counterLabel.set_text(count.toString());
this.count = count;
this.countVisible = visible;
this.emit('count-changed');
},
_updateCount: function() {
@ -1138,19 +1161,19 @@ const Source = new Lang.Class({
this.emit('muted-changed');
},
// Called to create a new icon actor (of size this.ICON_SIZE).
// Called to create a new icon actor.
// Provides a sane default implementation, override if you need
// something more fancy.
createNotificationIcon: function() {
createIcon: function(size) {
return new St.Icon({ icon_name: this.iconName,
icon_type: this.iconType,
icon_size: this.ICON_SIZE });
icon_size: size });
},
// Unlike createNotificationIcon, this always returns the same actor;
// Unlike createIcon, this always returns the same actor;
// there is only one summary icon actor for a Source.
getSummaryIcon: function() {
return this.actor;
return this.mainIcon.actor;
},
pushNotification: function(notification) {
@ -1196,9 +1219,7 @@ const Source = new Lang.Class({
//// Protected methods ////
_setSummaryIcon: function(icon) {
if (this._iconBin.child)
this._iconBin.child.destroy();
this._iconBin.child = icon;
this.mainIcon.setIcon(icon);
},
open: function(notification) {