overviewControls: Really fix x align
Commit a4475465f1
fixed the wrong alignment for the fully visible
control, but regressed the partially slid-out one; take the slideX
factor into account to get the right offset for both cases.
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522ccaba3f
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@ -64,7 +64,8 @@ const SlideLayout = new Lang.Class({
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// flags only determine what to do if the allocated box is bigger
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// than the actor's box.
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let realDirection = getRtlSlideDirection(this._direction, child);
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let alignX = (realDirection == SlideDirection.RIGHT) ? (availWidth - natWidth) : 0;
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let alignX = (realDirection == SlideDirection.LEFT) ? (availWidth - natWidth)
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: (availWidth - natWidth * this._slideX);
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let actorBox = new Clutter.ActorBox();
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actorBox.x1 = box.x1 + alignX + this._translationX;
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