Adopt EventEmitter class instead of injecting Signal methods

Introduce a new class, EventEmitter, which implements signal
handling for pure JavaScript classes. EventEmitter still
utilizes GJS' addSignalMethods internally.

EventEmitter allows static typechecking to understand the
structure of event-emitting JS classes and makes creating
child classes simpler.

The name 'EventEmitter' mirrors a common name for this pattern
in Node and in JS libraries.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2043>
This commit is contained in:
Evan Welsh
2022-07-04 18:30:44 -04:00
parent 9e30afe678
commit a88e59c1a8
39 changed files with 204 additions and 169 deletions

View File

@ -4,7 +4,7 @@
const {
Clutter, Cogl, Gio, GLib, GObject, Graphene, Meta, Pango, Shell, St,
} = imports.gi;
const Signals = imports.signals;
const Signals = imports.misc.signals;
const System = imports.system;
const History = imports.misc.history;
@ -56,8 +56,10 @@ function _getAutoCompleteGlobalKeywords() {
return keywords.concat(windowProperties).concat(headerProperties);
}
var AutoComplete = class AutoComplete {
var AutoComplete = class AutoComplete extends Signals.EventEmitter {
constructor(entry) {
super();
this._entry = entry;
this._entry.connect('key-press-event', this._entryKeyPressEvent.bind(this));
this._lastTabTime = global.get_current_time();
@ -121,7 +123,6 @@ var AutoComplete = class AutoComplete {
this._entry.clutter_text.insert_text(additionalCompletionText, cursorPos);
}
};
Signals.addSignalMethods(AutoComplete.prototype);
var Notebook = GObject.registerClass({