From a80c18bc4ead38bf56b97752ca1f47c06648226d Mon Sep 17 00:00:00 2001 From: Dan Winship Date: Tue, 27 Jan 2009 20:29:37 +0000 Subject: [PATCH] Use BigBox rather than TidyGrid to organize the panel. #568712 svn path=/trunk/; revision=168 --- js/ui/panel.js | 63 ++++++++++++++++++++++---------------------------- 1 file changed, 28 insertions(+), 35 deletions(-) diff --git a/js/ui/panel.js b/js/ui/panel.js index 7de27193e..5665fb343 100644 --- a/js/ui/panel.js +++ b/js/ui/panel.js @@ -4,7 +4,7 @@ const Clutter = imports.gi.Clutter; const Mainloop = imports.mainloop; const Meta = imports.gi.Meta; const Shell = imports.gi.Shell; -const Tidy = imports.gi.Tidy; +const Big = imports.gi.Big; const Button = imports.ui.button; const Main = imports.ui.main; @@ -13,6 +13,8 @@ const PANEL_HEIGHT = 32; const TRAY_HEIGHT = 24; const PANEL_BACKGROUND_COLOR = new Clutter.Color(); PANEL_BACKGROUND_COLOR.from_pixel(0xeeddccff); +const PANEL_BORDER_COLOR = new Clutter.Color(); +PANEL_BORDER_COLOR.from_pixel(0x000000ff); const PRESSED_BUTTON_BACKGROUND_COLOR = new Clutter.Color(); PRESSED_BUTTON_BACKGROUND_COLOR.from_pixel(0xccbbaaff); @@ -22,53 +24,44 @@ function Panel() { Panel.prototype = { _init : function() { + let me = this; let global = Shell.Global.get(); - this._group = new Clutter.Group(); + this._box = new Big.Box({ background_color: PANEL_BACKGROUND_COLOR, + x: 0, + y: 0, + height: PANEL_HEIGHT + 1, + width: global.screen_width, + orientation: Big.BoxOrientation.HORIZONTAL, + spacing: 4, + border_bottom: 1, + border_color: PANEL_BORDER_COLOR }); - let background = new Clutter.Rectangle({ color: PANEL_BACKGROUND_COLOR, - reactive: true, - width: global.screen_width+2, - height: PANEL_HEIGHT+1, - border_width: 1}); - background.set_position(-1, -1); - this._group.add_actor(background); + this.button = new Button.Button("Activities", PANEL_BACKGROUND_COLOR, PRESSED_BUTTON_BACKGROUND_COLOR, true, null, PANEL_HEIGHT); - this.button = new Button.Button("Activities", PANEL_BACKGROUND_COLOR, PRESSED_BUTTON_BACKGROUND_COLOR, true, null, PANEL_HEIGHT-1); - - this._group.add_actor(this.button.button); - - this._grid = new Tidy.Grid({ height: TRAY_HEIGHT, - valign: 0.5, - end_align: true, - column_gap: 2 }) - this._group.add_actor(this._grid); + this._box.append(this.button.button, Big.BoxPackFlags.NONE); this._clock = new Clutter.Label({ font_name: "Sans Bold 16px", text: "" }); - this._grid.add_actor(this._clock); - - // Setting the anchor point at top right (north east) makes that portion of the - // grid positioned at the position specified below. - this._grid.set_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST); - this._grid.set_position(global.screen_width - 2, (PANEL_HEIGHT - TRAY_HEIGHT) / 2); + let pad = (PANEL_HEIGHT - this._clock.height) / 2; + let clockbox = new Big.Box({ padding_top: pad, + padding_bottom: pad, + padding_right: 4 }); + clockbox.append(this._clock, Big.BoxPackFlags.NONE); + this._box.append(clockbox, Big.BoxPackFlags.END); this._traymanager = new Shell.TrayManager({ bg_color: PANEL_BACKGROUND_COLOR }); - let me = this; - // the anchor point needs to be updated each time the height/width of the content might have changed, because - // it doesn't get updated on its own this._traymanager.connect('tray-icon-added', function(o, icon) { - me._grid.add_actor(icon); - /* bump the clock back to the end */ - me._grid.remove_actor(me._clock); - me._grid.add_actor(me._clock); - me._grid.move_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST); + let pad = (PANEL_HEIGHT - icon.height) / 2; + icon._panel_box = new Big.Box({ padding_top: pad, + padding_bottom: pad }); + icon._panel_box.append(icon, Big.BoxPackFlags.NONE); + me._box.append(icon._panel_box, Big.BoxPackFlags.END); }); this._traymanager.connect('tray-icon-removed', function(o, icon) { - me._grid.remove_actor(icon); - me._grid.move_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST); + me._box.remove_actor(icon._panel_box); }); this._traymanager.manage_stage(global.stage); @@ -92,7 +85,7 @@ Panel.prototype = { me._setStruts(); }); - global.stage.add_actor(this._group); + global.stage.add_actor(this._box); // Start the clock this._updateClock();