screenShield: Stop using an offscreen buffer for the arrow actor
This isn't a performance critical actor and the NVIDIA driver discards offscreen buffers in some cases which would require us to go through extra hoops to handle here which isn't worth it. https://bugzilla.gnome.org/show_bug.cgi?id=739178
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@ -349,7 +349,6 @@ const Arrow = new Lang.Class({
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_init: function(params) {
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this.parent(params);
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this.x_fill = this.y_fill = true;
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this.set_offscreen_redirect(Clutter.OffscreenRedirect.ALWAYS);
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this._drawingArea = new St.DrawingArea();
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this._drawingArea.connect('repaint', Lang.bind(this, this._drawArrow));
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