panel: Avoid _onEvent() to be called twice
Both Panel.ActivitiesButton and its parent class Panel.MenuButton would attempt to connect their own _onEvent() function to Clutter::event, which counterintuitively was connecting the child class' _onEvent() function twice. So, actually chain up on the signal handler, and don't connect twice to the signal. Both methods were calling this.menu.close(), so only do that on the parent class handler, since we're chaining up and doing the right thing now. https://bugzilla.gnome.org/show_bug.cgi?id=733840
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@ -571,7 +571,6 @@ const ActivitiesButton = new Lang.Class({
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this.actor.label_actor = this._label;
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this.actor.label_actor = this._label;
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this.actor.connect('captured-event', Lang.bind(this, this._onCapturedEvent));
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this.actor.connect('captured-event', Lang.bind(this, this._onCapturedEvent));
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this.actor.connect_after('event', Lang.bind(this, this._onEvent));
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this.actor.connect_after('key-release-event', Lang.bind(this, this._onKeyRelease));
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this.actor.connect_after('key-release-event', Lang.bind(this, this._onKeyRelease));
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Main.overview.connect('showing', Lang.bind(this, function() {
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Main.overview.connect('showing', Lang.bind(this, function() {
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@ -609,12 +608,12 @@ const ActivitiesButton = new Lang.Class({
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},
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},
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_onEvent: function(actor, event) {
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_onEvent: function(actor, event) {
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if (event.type() == Clutter.EventType.TOUCH_END ||
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this.parent(actor, event);
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event.type() == Clutter.EventType.BUTTON_RELEASE) {
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if (event.type() == Clutter.EventType.TOUCH_END ||
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event.type() == Clutter.EventType.BUTTON_RELEASE)
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Main.overview.toggle();
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Main.overview.toggle();
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this.menu.close();
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}
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return Clutter.EVENT_PROPAGATE;
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return Clutter.EVENT_PROPAGATE;
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},
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},
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