panel: Make Animation visible by default
None of the other widget actors hide themselves by default; that's a GTK+ thing.
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@ -79,7 +79,7 @@ const Animation = new Lang.Class({
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Name: 'Animation',
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Name: 'Animation',
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_init: function(filename, width, height, speed) {
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_init: function(filename, width, height, speed) {
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this.actor = new St.Bin({ visible: false });
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this.actor = new St.Bin();
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this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
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this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
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this._speed = speed;
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this._speed = speed;
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@ -301,6 +301,7 @@ const AppMenuButton = new Lang.Class({
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this._spinner = new AnimatedIcon('process-working.svg',
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this._spinner = new AnimatedIcon('process-working.svg',
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PANEL_ICON_SIZE);
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PANEL_ICON_SIZE);
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this._container.add_actor(this._spinner.actor);
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this._container.add_actor(this._spinner.actor);
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this._spinner.actor.hide();
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this._spinner.actor.lower_bottom();
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this._spinner.actor.lower_bottom();
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let tracker = Shell.WindowTracker.get_default();
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let tracker = Shell.WindowTracker.get_default();
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@ -172,7 +172,6 @@ const UnlockDialog = new Lang.Class({
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this._workSpinner = new Panel.AnimatedIcon('process-working.svg', LoginDialog.WORK_SPINNER_ICON_SIZE);
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this._workSpinner = new Panel.AnimatedIcon('process-working.svg', LoginDialog.WORK_SPINNER_ICON_SIZE);
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this._workSpinner.actor.opacity = 0;
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this._workSpinner.actor.opacity = 0;
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this._workSpinner.actor.show();
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this.allowCancel = false;
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this.allowCancel = false;
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this.buttonLayout.visible = true;
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this.buttonLayout.visible = true;
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